Jul 17, 2014 12:00
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Comments 19
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The easiest way to do this is through a simulated conflict - and while you can have emotional conflict rather than physical, doing that well is really, really hard. You either need to limit things dramatically, or you need to develop an AI :->
You can have management-type games that don't rely on that. Sim City, for instance, can have you designing a city. And interactive fiction/text adventure/point and click games that can rely on problem solving. You get less of those that don't involve combat than you used to though.
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And I'm sure you can make structures that are full of holes (Eiffel Tower style) too!
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A hollow pyramid that's straight on the outside and cleverly profiled on the inside could get better than three times, and an exponentially-flared tower (like the Tour Eiffel) could be in theory indefinitely high, depending only on the steepness of the flare. I think the straight-sided pyramid with the clever insides could be made equivalent to the exponential tower.
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Google's font has this as well -- which makes it useful, but it's hardly a breakthrough in design.
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