Last Wednesday was the final game of our Diaspora campaign. After establishing quite the set of facts in
the previous week, it only remained to resolve them. I had sketched out a possible explanation and conclusion, some of which emerged naturally, and some of which ended up differently to my "plan".
(
Somewhere... under the sea )
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As an aside, I've pondered using a version of Diaspora's cluster creation mini-game for other things.
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And The cluster-generation was one of my favorite aspects of the Diaspora system. I think it needs to be adapted to the FATE-based Deadlands homebrew we were discussing as a way to generate the boomtown or even general swath of Wasted West
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I want to make a system for generating world for dimension-hoppy fantasy.
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I'm a fan of using the cluster generation for just about any campaign I'm in, I think.
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