Diaspora: Session 5

Jun 22, 2010 13:40

Last Wednesday was the final game of our Diaspora campaign. After establishing quite the set of facts in the previous week, it only remained to resolve them. I had sketched out a possible explanation and conclusion, some of which emerged naturally, and some of which ended up differently to my "plan".

Somewhere... under the sea )

diaspora, sci-fi, rpg

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Comments 5

hafwit June 22 2010, 21:23:43 UTC
I very much enjoy reading these play reports. Thanks for posting them.

As an aside, I've pondered using a version of Diaspora's cluster creation mini-game for other things.

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ext_237612 June 22 2010, 21:58:37 UTC
Yes hamish, your recap posts are very enjoyable, and a great record of the arc!

And The cluster-generation was one of my favorite aspects of the Diaspora system. I think it needs to be adapted to the FATE-based Deadlands homebrew we were discussing as a way to generate the boomtown or even general swath of Wasted West

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hafwit June 23 2010, 09:51:47 UTC

I want to make a system for generating world for dimension-hoppy fantasy.

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anarchangel23 June 24 2010, 23:54:20 UTC
Cheers!

I'm a fan of using the cluster generation for just about any campaign I'm in, I think.

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