Rob Donoghue has had a lot of interesting things to say about 4e recently. Last month he posted about page 42,
the most important rules in the current incarnation of D&D, those for stunts. Today he posted about
his hopes for a streamlined D&D in the forthcoming Red Box.* Like him, I'm not holding my breath for something that would work for me
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Like we all know, players do exactly what you don't expect out of them. So a very tactical game focused on combat mechanics is pretty much screaming for players to largely work on peaceful interactions, negotiations, exploration, skill challenges, and world-building.
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What I think is more likely is a fantasy game much like 4e will appear with a lower tactical focus (much like True 20 did for D&D3e). I think this would even be possible under the GSL. The issue though is that people are much less willing to tackle the GSL than the d20/OGL.
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I disagree with the latter. Not doing what a GM expects and playing a different game to the GM are entirely different things. If the players are spending all their time doing something other than the expertise of the game, then maybe they ought to be playing a different game. That said, yes, D&D can do all of those things just fine, so it a group is having fun with that, and digs the crunchy tactical combat and has no problem with the time it takes, then great!
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4e presents a different kind of action to my ideal type. I prefer more wuxia-style swashbuckling action than D&D caters for. I would be hard pressed to think of a game that does the type of action that D&D does better than 4e, but that type of action isn't really my bag at the moment.
I certainly don't think that 4e is "just a miniatures game", or "too much like WoW" or any of those complaints. There's plenty of room for story and roleplaying in 4e, I'd just like to be able to cram more fights into the same time than D&D allows. I'm sure a practiced group can speed it up and fit more in, but I don't have time for a learning curve.
In terms of punch and fun in a wargame, for me, DBA is hard to beat.
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FWIW I am not saying that you are wrong by any means. Length of combat is a common complaint on 4e and many RPGs and I can understand that.
"In terms of punch and fun in a wargame, for me, DBA is hard to beat."
DBA?
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DBA is a historical wargame using armies comprising 12 units from mostly preset ancient and medieval army lists which plays to a result in 30 minutes to an hour. It's regaining popularity in Christchurch, but I'm not sure how popular it is in Wellington.
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Also, I'm not much of a tactician.
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This also means that 4e has one of the more enjoyable preps out there, not that it would make you enjoy prep if that was something you don't like :)
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