The Reapers' Game - Wanna Join?

Mar 01, 2009 19:15

Doing this early due to hiatus - besides, the earlier the better, right? :D In case you still have no idea what I'm talking about, there will be a TWEWY event/Reapers' Game event during the third week of March (you'll see it at the calendar). That said, I'm still recruiting for those willing to NPC (Reapers/Noise) at that time, and I'll also appreciate it if you people already bring up any concerns or questions regarding this event. :)

Obviously this event is optional and thus I'll be needing a list of people participating. So, have a step-by-step guide...


1. Choose your entry fee - It's just like those sacrifices everyone makes when you die in Adstring. However, we will need the most important thing to your character - your appearance, a memory, another person, etc. We're not accepting any special abilities as an entry fee, though (see "Psyches"). You may get your entry fee after the event, whether you got erased or not.

EDIT: The entry fee doesn't have to be your character's possesion, by the way. It could be your loved one's memory of you or something like that (given by that person's permission, of course). If you're still having problems with choosing an entry fee, I suggest to be sadistic on your character and think of the thing that would make him the most sad or angry when it is taken from them. >:D

2. Choose your partner - You can still put N/A at the moment, since this post's main objective is for us to be already choosing our partners early at this point. Your partner will be the person you have to trust and stick to for the entire duration of the event, so choose wisely (However, if you think that poorly choosing a partner would be IC, feel free to do so~). Also, note that when your partner gets erased, you get erased as well.

3. Choose your psyche - The psyche is basically your weapon to be able to survive the Game. Note that this would be the only special ability you can use during the Game, and that it can be only used when fighting. Each Player is limited to only one kind of psyche, with 6 types of uses (attacks, healing, buffs, debuffs, the works). I'm going to suggest that the psyche should be something of special value to the Player, or something that represents the Player's interests. The larger sentimental value your psyche has, the more powerful it is.

Example: (to the muns of these characters, you don't need to follow this! XD)
Neku Sakuraba - His psyche comes in the form of six different pins, each possesing a different ability.
Setsuna F. Seisei - Hs psyche could be an Exia gunpla, complete with a beam saber, the Seven Swords, a rifle, a GN shield, [something else XD], and Trans-Am.

To join, simply post the following below. You may also comment at other people's comments if you want them as a partner. Also, the Partner Resume thing? Completely optional. <3

Character Name: Full name/
Entry Fee:
Partner: Full name/
Psyche:

[PARTNER RESUME]
Advantages:
Disadvantages:
Preferred partner:

The guide still has a couple of loopholes, so that would come in later. If you're still confused at some terms, feel free to ask! :D

EDIT: Apologies to those who don't know the game for not being able to write a brief overview. (Uh. Hiatus. >.<) However, Kat made an awesome summary about the Reaper's Game at one of the comments below, so feel free to check that if you need an overview. There will be several modifications, though, and so we're not strictly following the original rules. I'll post a detailed explanation when I come back.

*plot-with-me

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