I have been thinking more about elements of my Social-Play Model, especially the IIEE pieces of it, and doing a little reading. I found Victor Gijsbers' old post,
Shared Imagined Space, Shared Text (April 2005) to be very enlightening. I know next to nothing about Derrida, structuralism, semiotics, and the like, so I tread on thin ice here, but
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Do you mind if I point some guys on a forum (www.thereisnoscreen.com) I frequent over here? This is cool stuff!
Buddha
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Still, if my version of things helps people understand where I'm coming from (and where a lot of Forge twunts are coming from), then only good can come of it.
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Buddha
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It's all reasonably well presented.
Where I want to call attention to stuff I think is interesting.
1. Your blog's black background makes it painful for me to read your posts anywhere but *my* friend's list--and replying is hard too. Hard on my eyes.
2. (the real content) I believe that CA's are problematic here (and always have) because they create what I think is an illussion of underlying structure where it's not that simple. I.e. the fact that Bob and Laura argue about killing the hobgoblin (in the functional 3rd example) does not, to me, indicate a fundamental issue with how RPGs are done right--but rather the garden variety thing that happens when the group picks Italian food again and I stew.
It isn't that I have a Sushi-ist CA and it's being denied--it's that I didn't get what I wanted. I'm not convinced the context of the game is what's key here ( ... )
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Maybe a group who have played together for years manage to create the polka-country fusion band that surprises music critics. Hey, Smashing Pumpkins does great things with a violin, and Cake fuses weird funky and jazzy influences with rock and adds a dash of swing brass flare, and John McCrea (lead singer) almost raps his music rather than singing it...
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