[Verge] Playtest at AdamCon

Jul 16, 2007 17:11

So, I had the opportunity to run Verge at AdamCon this Saturday. It went really well though the game isn't without its problems. I got some great advice from Fred Hicks (drivingblind). This is a quick update for now. I'll add a lot more once I have time to mull over my notes.

PlayersI sat out this time so I could explain the rules and watch everyone else play ( Read more... )

adamcon, verge, game design, gaming

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Comments 3

jon_ezra July 17 2007, 04:50:55 UTC
You got a couple of the details of who put down what where a bit off, but that's hardly important. ;-)

I'm intrigued to see where it goes from here and look forward to seeing the next version of it next year. :-)

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drivingblind July 17 2007, 05:18:17 UTC
You make me sound much smarter than I was actually feeling at the time I was dishing out opinions.

Hope it helped, regardless. :)

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janetraeness July 17 2007, 13:14:17 UTC
As someone who's very new to tabletop gaming, this was fun right off the bat, and not too hard to understand, two points in your favor. :) It was a bit hard to try to figure out what to do without a distinct goal, but it might help to have everyone write up a goal (last step before play starts.) I'd want to have it be a secret goal, either given to a facilitator/GM (which I don't think is really needed.. the game really lends itself to GMless play), or just kept out. That way, everyone has something they're aiming for, but it's kept quiet enough to be a mystery, which, I dunno, I think would be fun. If there was a way to replenish tokens, it would help make players more aggressive, I think... I was afraid to spend them because I only had 7 and didn't think I could get more. Overall, it's an awesome game!

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