[Hellball] How I got here, where I'm going

Nov 06, 2006 14:28

Here's a little insight on how I design a game. What follows is, more or less, me brainstorming and designing aloud. If it seems to skip around incoherently at times, it's because I thinking as fast as I can write. At points, I discard ideas as quickly as I invent them.

I start with a concept. In this case, I had the constraint of "focus on ( Read more... )

igc, contest, hellball, game design, gaming

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Comments 2

pjack November 7 2006, 01:21:02 UTC
This "inside the designer's head" stuff is damn useful. Helps me think about what needs to happen next with my own design. Thanks!

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adamdray November 7 2006, 13:41:41 UTC
I'm glad I can help!

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