During a lull at the Notting Hill Carnival yesterday, there was a comment in the conversation about quests in games and how unoriginal they generally are. Whilst MMOs were the broad topic, this runs through pretty much all game genres that have such concepts such as RPGs with side quests, RTSes with multiple objectives and FPSes with missions.
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Also, Mass Effect 3 :-O
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Mass Effect 1's sidequest system was terrible in spite of this. Mostly because you had to use that friggin Mako, which was a hell of an effort to fiddle around with, and the recycling of maps for the missions and being so lazy as to not even blot out the area of the map that they had closed off for this particular mission.
Deus Ex Human Revolution has been doing sidequests right in my opinion (so far). It spices up the game's story and atmosphere, adds a bit of spice and it is not just Another Quest To Do, it really feels like most of them could easily be part of the main story arc both in story, gameplay and design.
Sadly, plenty of games just tack them on since it is almost mandatory these days and there is no inspiration behind them at all. But despite that, I am such a sidequestaholic that I will do them anyways
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But then again games don't have to have masses of quests and missions either, see AO which has a tiny fraction compared to everything else out there and the mission system is 100% player-chosen.
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ME2's planet scanning was definitely not a good feature either. But it was less frustrating than getting the Mako around :-)
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