When the door from Milliways opens, it opens into a dim and dusty space that smells like still air and old smoke. Things burned here, once; things died here. The scorch marks on some of the walls bear that out, as do the fractures and chip-marks in the tiles of the floor. It takes some blinking and adjusting to the dimness to see the place more
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Some things never change, and the ravages of total devastation are among them. But a brief moment of sorrow, of connection, is all that they have time for. Diana turns to look at Ellen.
"How likely is that?"
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Her eyes narrow faintly, lips pressed together as she studies what she can see if the terrain.
"Are any of them likely to expect an aerial attack?"
It will leave her quickly outnumbered, but as a distraction to allow Ellen and the Star Paladin to obtain better positioning may make it worthwhile. Eventually.
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Her tone is only fractionally skeptical. One learns quickly in the Wastes not to assume anything about strangers.
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Not literally, however. Her costume is just a little to bright to be missed, especially in these surroundings.
Good thing she's fast.
"Are we ready?"
Surprise, such as it is, only works as a tactic if the rest of your side is capitalizing on it.
And this is not Diana's show.
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"Ready," she says. "We'll get to work on the mutants. Let's move out."
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Then she launches skyward, a blur of bright red-and-blue rising briefly before diving down toward the first of the Enclave soldiers, skimming a few dozen yards over their heads before turning back and dropping toward the earth.
Her landing is light, with no tremor to herald her arrival.
But that first punch?
That one is going to be felt.
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That may make things somewhat easier for Ellen and Cross. The Enclave soldiers are distracted. The mutants? Even more so. Things like this just don't happen, not ever. Neither the flying, nor the color, nor the-
Oh, yeah, there's the howling of mutants who've just discovered that Ellen has fallen back to her old favorite tactic: Knees Are A Privilege. Should've been paying more attention, greenskins.
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And then, of course, the Enclave have had time to regroup. Diana dodges left and low under the first plasma bolt, sweeping out the feet of an incoming opponent. She regains her feet, halfway to being in the direct line of fire of another shot. Good thing she's got her bracelets.
That bolt gets deflected at another of the Enclave fighters. Its lack of effect is not something Diana misses.
Hmm. Interesting.
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And speaking of those who don't get the message...
"WE! ARE!" There's a burst of minigun fire and a flare of sparks and whang! noises as one of the mutants opens fire on Cross. "THE! FUTURE ( ... )
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In the meantime, she turns to face the Deathclaw, loosening the lasso from around her waist and swinging it into an easy loop once, twice, three times.
After the third revolution she casts it out, throwing it up and over the Deathclaw's shoulders. Keeping those heavily-clawed arms out of commission should hopefully go a long way toward bringing it down.
If it works.
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"Cross!" Ellen cries; she's got a mutant in her sights and doesn't dare move.
"On it," Cross answers, firing at the Deathclaw's lower body, the better to avoid hitting the only thing holding that beast back.
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She twists the lasso tighter around her fingers, digs her heels into the ground, and pulls.
Strength enough to lift a tank, combined with leverage and unsure footing for the Deathclaw, might serve to bring the beast down to earth -- making it all the easier to finish off. It is, after all, not the only enemy in sight.
Even if it is the most obviously dangerous.
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It won't be moving again.
She glances from the corpse to Diana, and then fractionally to the left- just over Diana's shoulder. "Mind if I join you?" she offers. (Ellen, for her part, is holding out pretty well against the mutants. The ones that're left are dealing with all sorts of crippling injuries, assuming they're not retreating. She just wishes so much right now that she had her old armor and helmet.)
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"I don't think we want to linger here very long."
Speaking of lingering -- there are still some Enforcers left to deal with. Diana darts toward them, intent, at least for the moment, on getting rid of that chainsaw.
Someone could hurt themselves.
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A moment later she's running at the plasma-armed Enclave soldier who thought he could take advantage of Diana's concentration on his Ripper-wielding comrade. The power armor they wear may be heavily reinforced against energy weapons, but concussive-force enhanced hammers... that's something else again.
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And after dropping the pieces to the ground, she lays the wielder out right next to it.
Then she spares her attention to take stock of Ellen's situation with the mutants --
If any of them still have any mobility, that is. Knees really are important.
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