It seems that
the feminism issue rears its head on the speculative fiction blogosphere about once every six months, maybe more frequently if you follow specific blogs in question. I'd been meaning, with certain trepidation, to throw my hat in, and now seems an opportune time as I have found myself
unwittingly participating in
one editor's salvo in
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:) Every time I get some idiot yelling about me being a guy playing my main 'toon (female NE hunter), I tell him that I'm none of the above, at least until the next surgery. That usually shuts them up.
And I agree 100% about an HH game. IMHO, there aren't any space battle games that I want to play, but that would be the one. IF they handle the spacial relations as well as Weber did. But that wouldn't make for a great game, huh?
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I agree re Ivy, even though Xianghua was always my favorite because I am a sucker for t'ai chi sword. anguirel had an obsession with being able to reliably pull off Summon Suffering back in the days of SC2. Some of the argument for SC did surface in the comments -- in that Voldo, for instance, is probably equally as physically impossible (as is the Soul Blade, for that matter) as Taki's SC3 boobs, but I think the point remains... in male characters the exaggeration is on attributes that emphasize their strength; in females the exaggeration is on sexualized elements that would impair their physical performance, and that is indicative ( ... )
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Roleplaying, I suppose. I had a character in mind that I wanted to play, and I felt it was more conducive to the personality to make her female. My first rogue was a human female, too.
My second druid was guy, but there wasn't much roleplaying involved there. I just wanted to be huge =)
Which brings me to another potential line of reasoning. The male tauren is the largest model in the game, and that bothers some people. On the other hand, some people get a kick out of being able to hide a gnome completely inside your model when riding a kodo.
Some of the argument for SC did surface in the comments -- in that Voldo, for instance, is probably equally as physically impossible (as is the Soul Blade, for that matter) as Taki's SC3 boobs, but I think the point remains... in male characters the exaggeration is on attributes that emphasize their strength; in females the exaggeration is on sexualized elements that would impair their physical performance, and that is indicative of a ( ... )
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Oh, absolutely! But remember, I come from Gemstone. When I heard "RP server", I figured it would be "GS with graphics, in the world of the Warcraft games". I didn't know anything about the game, really, and the ways in which the mechanics and static nature of the game world make roleplaying more or less impossible. And that's not even getting into the player base (this was my first MMO, so I was simply naive as to the sort of attitudes toward roleplaying, griefing, etc. that I would find there). So yes, I've pretty much given up on roleplaying in WoW entirely, even if I come up with a little backstory for my own characters.
But then, I suspect that franchise has already peaked, and their desperation is showing. It's a shame, I liked the earlier games.
SC or DoA?
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I think the idea of an MMO that throws out the usual kill-loot-level reward system and replaces it with more social incentives is really interesting.
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SC. I liked some of DoA's gameplay but the boobulage was just way too much for me.
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Yeah, the person who got me to finally play WoW sold me on it by saying she was in a roleplaying guild, and that they did it all the time. She failed to explain that their concept of "roleplaying in WoW" was using the text chat to conduct their RP while playing the game, as two completely separate activities divorced from each other.
If I wanted that, I could have stayed on AOL and hung out in the Red Dragon Inn...
SC. I liked some of DoA's gameplay but the boobulage was just way too much for me.
Yeah, DoA was pretty ridiculous from the get-go insofar as female proportions on their characters (though they scored major, major points in my book by including Ryu Hayabusa as a character, and I did really like the team attacks ^_^).
I will keep my fingers crossed for SC, as it's one of my favorite fighting franchises.
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I remain slightly skeptical as I thought SC3 was disappointing, but between this and what I've seen of GTA4, I may have to buy a PS3 this summer...
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Also (this isn't something you said, but I figure I'll mention it here anyways), making appeals to "realism" is a crap way to justify stupidity. Realism is not a toggle switch. Do you want to play my game based off of Kandinsky paintings? That's what happens when you throw realism out the window ( ... )
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From my admittedly uninformed standpoint, these efforts are not cumulative over time. There's a point of critical mass that must be achieved in a relatively short time to prevent such alternatives from being more than just a flash in the pan. I don't know what that critical mass is, and maybe I'm dead wrong, but that's the impression I get.
Also (this isn't something you said, but I figure I'll mention it here anyways), making appeals to "realism" is a crap way to justify stupidity. Realism is not a toggle switch. Do you want to play my game based off of Kandinsky paintings? That's what happens when you throw realism out the window.Eh, I'm not sure how much I agree with this. There IS such a thing as too much realism; racing games found this out a long time ago. I ( ... )
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