And so we return to Star Control 2 for the final time, I think. I feel weird calling this "fun with" since this isn't going to be fun, but I'd hate to break
screencap adventure tradition.
Anyway,
curious_velvet mentioned that she heard that if you let the Kohr-Ah destroy a race, you can then go to their homeplanet and scan it. This could be really helpful in
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I can't even begin to explain how much I adore and love this game and it changed my life and aaaaaaaaaaa
Basically a kind of strategy/rpg/action kind of sci-fi thing, very freeform, lots of alien races, fun stuff, HOT ALIEN SEX i mean. You should totally play it oh man.
Watching everyone die is terribly upsetting. D:
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LOVES HUMANS
And then he tries to kidnap the Captain to have wild sex with him. IT'S AWESOME.
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*tries to cheer up* could you do me a favor and send me your edgar sim? i've been trying to make one to put with johnny in my game but i fail at making him as good as yours.
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I think this should be it
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also, who is this that dwells in thine icon who apparently enjoys being analy secksed?
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Heh, they're from an old game called Magical Drop 3. The Emperor and the Hierophant. It was on the NeoGeo. You should look it up!
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It's a pity that you can't deal enough damage to the Kohr-Ah to weaken them so that the Kzer-Za could win, I'd like to see what the Kzer-Za would do.
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Hmm, damn you. Now you've gone and got me wanting to play SC2 again. Even though it's old, it's so much fun. And it has in ZEX.
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There is no bad time to want to play SC2. :D OR VISIT ZEX.
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I guess the cities in the water kind of validate my "amphibious" theory about the VUX. Especially since it looks like there are more cities in the water than not.
...I don't know, I wouldn't have expected anything particular about the Orz "homeworld" since they come from that other dimension. I would have figured they'd just stay in that area(at least at first... I bet they'd expand outward eventually) since it was near the rift.
The Kzer-Za aren't evil, they're just paranoid in a way but dealing with the universe the way they know how. In a way they DID protect everyone from the Kohr-Ah, and they tried to stop them.
*nod* I remember when you hear about their history from the Melnorme. It's just... wow, it all makes sense in a horrible way, and they are protecting everyone else from the Kzer-Za, they're just also ruled by their fear ( ... )
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The Ur-Quan's history is just so hideously tragic. They suffered so much and in a way I don't blame them for kind of going nuts. I mean, just thinking about having an excruciator in your brain makes me freak out. That would drive ME crazy that's for sure. It's really tragic, what happened, and it was all by accident in a way, a Scout landing on the wrong planet.
I think they just keep going once they finish with one area. The Kohr-Ah mention destroying thousands of races, so they must get around.
I'm kind of surprised at that too, but that's better in a way. I guess the Captain and his crew at that point see no point in continuing their war because they have nothing to fight for. Everyone is wiped out. Also they don't have resources for the ship or fuel...
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Yeah, it didn't really have to happen at all... I mean, if the Taalo had found them first, they wouldn't have been able to get a hold at all.
*nod* It would be completely pointless. I mean, if you had a ton of fuel maybe you could make it to the next galaxy and warn them, but that's outside the scope of the game, anyway.
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Yeah, it was all just a terrible stroke of luck that doomed that section of the galaxy and several races right off the bat. (The Yuli, the Yuptar...the Drall too I think...? It's been a while since I brushed up on my Milieu races)
Yeah, it's just kind of over at that point. Sob.
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Course I have to wonder if any of the races could have escaped if "the words" were spoken to them.
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I don't know if any races know The Words that survive...the Pkunk knew them and the Melnorme knew them, I think, but they both get wiped out or vanish respectively. Hmm.
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I find it amusing how so many of the other races seem to be on a planet with less gravity, but almost 2x+ times our atmospheric pressure. Now I have to wonder if leaving the probes alone (not getting the slylandro to recall them) would help or hurt the amount of time before the Kohr-Ah win.
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Heh, that would be an odd tradeoff. I don't think the Probes affect anything if you get rid of them or not, except make it easier to travel in space.
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