And so we return to Star Control 2 for the final time, I think. I feel weird calling this "fun with" since this isn't going to be fun, but I'd hate to break
screencap adventure tradition.
Anyway,
curious_velvet mentioned that she heard that if you let the Kohr-Ah destroy a race, you can then go to their homeplanet and scan it. This could be really helpful in
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Course I have to wonder if any of the races could have escaped if "the words" were spoken to them.
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I don't know if any races know The Words that survive...the Pkunk knew them and the Melnorme knew them, I think, but they both get wiped out or vanish respectively. Hmm.
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I find it amusing how so many of the other races seem to be on a planet with less gravity, but almost 2x+ times our atmospheric pressure. Now I have to wonder if leaving the probes alone (not getting the slylandro to recall them) would help or hurt the amount of time before the Kohr-Ah win.
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Heh, that would be an odd tradeoff. I don't think the Probes affect anything if you get rid of them or not, except make it easier to travel in space.
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And the Slylandro may survive, because apparently the Ur-Quan genetic memory (I'm guessing they have one, anyway) is not good enough to recall their existence (or perhaps just their location), and they have forgotten that life could possibly exist on gas giants.
Then again, the Kohr-Ah MAY remember when they spoke to the Slylandro, before they were enslaved, and go on and destroy them.
And of course the Orz and the Arilou survive in much the same way the Taalo likely did.
> The Royalists go first.
I thought the lighter sphere was the rebels. In fact, I'm pretty certain it is, because when I visit the rebels I make sure that I am in the small area of pink Yehat space that does not overlap the purple Yehat space...
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