As suggested by Ken, here's a review for LEFT4DEAD. Hope you enjoy it bro!
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As the title suggest, the game is set in a dark and apocalyptic theme, as the world falls into a rabid infection which turns infected humans into wild, flesh craving, corpse munching ZOMBIES.
And here is where the name comes in play, as there are only 4 characters to choose from. Francis, Bill, Zoey and Louis. Hence Left4Dead-leftfordead.
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''Set in the immediate aftermath of the zombie apocalypse, L4D offers four expansive "movie campaigns" that challenge you and your fellow survivors to battle thousands of swarming zombies as you travel across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests. In addition to the movie campaigns, Left 4 Dead features a Versus mode that allows you to play as the Boss Zombies
New technology dubbed "the AI Director" is used to generate a unique gameplay experience every time you play. The Director tailors the frequency and ferocity of the zombie attacks to your performance, adjusting pacing, special effects and audio on the fly.'' -www.l4d.com
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Summary
After 2 full days of zombie mashing, headshotting, gut busting action, i'd say that this game leans strongly towards a friend-cooperation gameplay. The entire concept of the game is the dependency on your teammates for survival, which plays out just like real life. ( Players who feel that each man is for his own, would truly find himself in a sticky situation , such get getting himself ripped apart by hordes of undead, alone.)
Gameplay
Whilst i feel that this game is best played with friends, or other players online, its single player campaigns are pretty well fleshed out. Not that there is a storyline in this game than just brain busting and trigger happy reflexes, one thing to note is the fast paced, team reliance, realistic gameplay that was considered and incorporated in the game.
Things like healing yourself or your team are present, Medkits that give health and pain pill for temporary boost before finding a medkit would actually help online players work better together. EG: sharing of
online pharmacy viagra to avoid eminent death of teammates, for another GUN available, is another angle of your arse covered and a better chance for survival.
Loading page: a refreshing movie like poster per campaign/mission.
Continued
Revives are an essential part of this game too for sometimes you may find yourself backed into a corner while your team falls back into another room. Trapped and alone you may find yourself overwhelmed by hordes of zombies. ( hundreds to thousands ). As such you would go down and be grouded and pounded as the undead rip into ur flesh, though you do not have to lay and pray, you're allowed something reminescent of CALL of Duty's LAST STAND feature, whipping out your pistol to hold off the hordes that pour whilst allies try to find you and revive you before the countdown till you bleed to death.
That aside, allies status are displayed on your screen in a visually accessable and non cluttering way which is very effective IMHO. Furthermore whereabouts are not on a HUD, but in a 3D sillihoute where you can see the outlines of your allies in blue through walls, and in orange when there're incapacitated and in need of a revive.
Once again, like i already said above, the game draws heavy on teamwork, sticking together and planning strategic corners to hold a stand greatly helps tip the odds in one's favour. And unlike other games in the zombie genre, camping isn't quite as safe as you think it would be. Zombies can climb fences, barricades, break down doors, and a thing to point out is closing doors would become a habit ( something you would do in real life if this kinda shit happens....) which is pretty realistic. Though it wouldn't hold up for long as zombies can also claw through, breaking down your door eventually. By far i would say this video game sums up all the realistic little details here and there to make this a really strong contender in the zombie genre.
Simple things like visually reaching out to grab ammo or heal friends are a PLUS.
weapons are pretty awesome though you can carry a limited amount. molotovs, and grenades. Light em' up and watch em' BURN
Death cam, spectating.
ZOMBIES
This game draws heavily from 28 days later, as the zombies are somewhat fast and as rabid as those seen in the movie. You will actually feel like you're playing and starring in the movie as you play through it. These undead climb fences, tear down your doors, rip, pound and claw at you. and they sure as hell do not shamble like you wish they would. ( Though they do shamble when they haven't noticed you yet.)
there are a few classes of zombies in this game which adds to the pain in the ass..i meant *FUN* Factor to your survival.
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Horde- something like the 28 days later's zombies. Crazy, violent, angry and hungry.
Smoker- armed with an over 15 metre long tongue, its able to stand atop high roofs or trees or vehicles and drag you away from your teammates and dangle you helplessly as other zombies happily chew and claw you.
Hunter - Hooded motherfuckers that pounces and leap great distances and are a 1 pin- straight down and helpless as they claw sitting atop you untill someone rescues you.
Boomers- swollen and overloaded with vomit when targetted at you, attracts swarms of hordes. ( PUSH AWAY BEFORE SHOOTING AS THEY EXPLODE)
Tankers- Big ugly, angry strong zombies that rip chunks of ground to toss at you, hurl you across rooms and mince you. Toughes zombies yet.
Lightning effects and gore, with tons of blood.
Down and out and in desperate need of a revive. ( an example of how rushing does not pay)
Graphics
The graphics are pretty awesome though i must say you would be familiar and its not really something new if you've played half life 2 before. Though the blood splatters across you screen with each close kill is satisfyingly cool. Blowing apart a zombie's head and spray em' with bullets and watching their limbs fly apart is also another thing to enjoy. The savagery is one to behold. Furthermore the corpse of the DEAD undead do remain in the map to add to the realism factor. Something i always liked. Facial expressions of character models are well detailed and lighting effects are good enough to give you the feel of a zombie apocalypse but not enough to spook you out completely, being an FPS.
Difficulty
On different difficulty settings, your mortality is seriously challenged and you'd find that you'd rely heavily on pain pills to get from one safehouse to another. You'd find out soon enough. ( oh and on extreme, you die after 2 revives unless you find a medkit fast) though dead players can rejoin when other players rescue 'trapped survivors' in certain random parts of the map'.
Conclusion
While this game may not be your ambience heavy, ''scare the crap outta you '' kind of game like DEADSPACE, as its a run-gun, don't think just shoot genre. The attention to the realism and details of your ingame world, reactions of zombies, movements, physics, the gore and just simply how blowing apart a zombie's head, arm or limb looks just as cool now and ten thousand times later. Furthermore with its A.I director, no two games are the same, no zombie attacks again from the same corner, alley, or swarm you in the same direction. Ammo piles turn up in different areas, weapons and stock elsewhere. Just adds to the fun and freshness factor to its online gameplay.
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On the Stormtrooper Effect's Scale of AWESOMENESS, I GIVE IT 8.5 out of 10.
+ Realism in the smallest details like how doors break down and the need to close them
+ Realistic gameplay and reliance on teamwork, just like what you'd do in real life.
+ Pain pills reliance, suppliments to keep you alive till you find better substitudes. great idea.
+ sharing and team healing at the cost of your own personal benefit. ( added realism)
+ blood effects, screen splattering, smoke effects and lighting.
+ believable voices. great music cues
- we've seen this graphics before
- FPS can only do so much to immerse you deep into it. though teamwork is fantastic enough to be believable.