Simultaneous Events Don't Happen, We Are Isolated Temporally

Oct 31, 2009 05:44

After watching the latest episode of StarGate:Universe on Hulu.com, I was perusing the discussion boards. Someone was griping about the stones (for those who haven't seen SG:U but have watched later-seasons of SG-1, they're the thingies that plugged into the Tardis-console looking affair that Vala used to contact us from Oriville) violating ( Read more... )

geek-chat

Leave a comment

Comments 13

elvenforever October 31 2009, 10:12:53 UTC
Very interesting discussion! Had never really thought of that. :)

Reply

youngwilliam October 31 2009, 20:13:11 UTC
I must admit, it'd be really cute if the "Every Gate" thing happened.

So let's say we're dialing up 867530 (and 'home' is a final 9)? You punch in the 8; every gate whose address starts with an 8 spins and engages one chevron. You punch in the 6; every gate with an 86* address spins and engages a second one, while all the 85* and 87* and all gates disengage. You punch in the 7; every 867* one engages a third while the rest disengage. Et cetera.

Reply

elvenforever October 31 2009, 20:15:00 UTC
Logically, that is really how it would have to work. :)

Reply

youngwilliam October 31 2009, 20:33:50 UTC
I just thought of an episode that clearly shows what goes on from the incoming side (Prisoners: Season 2, Episode 3), and dialed it up on Hulu ( http://www.hulu.com/watch/68252/stargate-sg-1-prisoners at the 18:57 mark).

Ignoring the chevron engagements that take place between camera switches (since that might mean the two shots are taking place at the same time), two of the clunks seem to happen just a second apart, while another pair take place about four whole seconds apart.

It's almost as if There's chevrons are engaging literally as soon as they're dialed from Here (so if you pause between two chevrons to talk to someone, the other side will see a pause).

Reply


nerdwerds October 31 2009, 11:48:03 UTC
The gates are actually made of plywood, styrofoam and paint, so... yeah.

Reply

youngwilliam October 31 2009, 20:10:15 UTC
Admittedly, it could just be like the language thing.

By having There's gate dial up at a reasonable speed, it explains why more folks over There aren't accidentally killed by the kwoosh.

Reply


colichemarde October 31 2009, 20:51:58 UTC
Uh. Found this via and sg1 post. But I came up with something that can help to pose at least one theory at least two years ago trying to understand the same thing in that episode ( ... )

Reply

youngwilliam October 31 2009, 21:08:44 UTC
Now that you mention it, I -do- seem to recall some firing off all of a sudden, but I can't remember the scenes well enough to say if they just up and kwooshed in-show, or if they just didn't bother to film the pre-kwoosh activity ( ... )

Reply

colichemarde October 31 2009, 21:33:35 UTC
I think you're right; only a few should really be needed. Depending on the location, though, 6 might be needed. Say from Earth, you can dial something on another planet; from another location close to Earth to that same planet, some of the constellations might be the same only a few light years away, so the 3 extra might be for differentiation between two close addresses, or also for what you said, the error-checking. That was part of the problem I'd mentioned; they still have some of the same constellations on other gates, so I was wondering if that's what the gates do. The 3 extra chevrons as well as the option for 8 and 9 chevrons with the same constellations means that the original image of a cube Daniel Jackson created to show the purpose of the 6 chevrons indicating the location no longer matter. So how do the 8th and 9th fit into the indication of the location? .... Does that make sense? Hahaha. Maybe I should write it out in an essay to be more concise.Also! In addition to the theory I'd presented, there might be a delay ( ... )

Reply

youngwilliam November 1 2009, 04:12:42 UTC
Come to think of it, the three lines bit (due to six points) -could- be not to try to point to a particular spot where the lines intersect, but instead a matter of the target is the spot where the three lines are the closest. That way, it gives you more fiddle-room.

I've wondered about the Pegasus ones myself, since they obviously would have different constellations than those in the Milky Way.

My guess about 8 or 9 chevron addresses are that the first six point towards an "impossible" place and that lets the gate-system know that it's a cheat-code to jump somewhere else.

Reply


dehuman8 November 2 2009, 16:07:39 UTC
it is a quantum state universe, the first chevron all gates with it spin, second chevron all the ones with those 2 spin, collapsing the time line so the ones that spun 1 but not two never actually spun at all, so on and so forth till all chevrons spin only on the desired gate.

Reply


Leave a comment

Up