After watching the latest episode of StarGate:Universe on Hulu.com, I was perusing the discussion boards. Someone was griping about the stones (for those who haven't seen SG:U but have watched later-seasons of SG-1, they're the thingies that plugged into the Tardis-console looking affair that Vala used to contact us from Oriville) violating
(
Read more... )
Comments 13
Reply
So let's say we're dialing up 867530 (and 'home' is a final 9)? You punch in the 8; every gate whose address starts with an 8 spins and engages one chevron. You punch in the 6; every gate with an 86* address spins and engages a second one, while all the 85* and 87* and all gates disengage. You punch in the 7; every 867* one engages a third while the rest disengage. Et cetera.
Reply
Reply
Ignoring the chevron engagements that take place between camera switches (since that might mean the two shots are taking place at the same time), two of the clunks seem to happen just a second apart, while another pair take place about four whole seconds apart.
It's almost as if There's chevrons are engaging literally as soon as they're dialed from Here (so if you pause between two chevrons to talk to someone, the other side will see a pause).
Reply
Reply
By having There's gate dial up at a reasonable speed, it explains why more folks over There aren't accidentally killed by the kwoosh.
Reply
Reply
Reply
Reply
I've wondered about the Pegasus ones myself, since they obviously would have different constellations than those in the Milky Way.
My guess about 8 or 9 chevron addresses are that the first six point towards an "impossible" place and that lets the gate-system know that it's a cheat-code to jump somewhere else.
Reply
Reply
Leave a comment