Simultaneous Events Don't Happen, We Are Isolated Temporally

Oct 31, 2009 05:44

After watching the latest episode of StarGate:Universe on Hulu.com, I was perusing the discussion boards. Someone was griping about the stones (for those who haven't seen SG:U but have watched later-seasons of SG-1, they're the thingies that plugged into the Tardis-console looking affair that Vala used to contact us from Oriville) violating ( Read more... )

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elvenforever October 31 2009, 10:12:53 UTC
Very interesting discussion! Had never really thought of that. :)

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youngwilliam October 31 2009, 20:13:11 UTC
I must admit, it'd be really cute if the "Every Gate" thing happened.

So let's say we're dialing up 867530 (and 'home' is a final 9)? You punch in the 8; every gate whose address starts with an 8 spins and engages one chevron. You punch in the 6; every gate with an 86* address spins and engages a second one, while all the 85* and 87* and all gates disengage. You punch in the 7; every 867* one engages a third while the rest disengage. Et cetera.

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elvenforever October 31 2009, 20:15:00 UTC
Logically, that is really how it would have to work. :)

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youngwilliam October 31 2009, 20:33:50 UTC
I just thought of an episode that clearly shows what goes on from the incoming side (Prisoners: Season 2, Episode 3), and dialed it up on Hulu ( http://www.hulu.com/watch/68252/stargate-sg-1-prisoners at the 18:57 mark).

Ignoring the chevron engagements that take place between camera switches (since that might mean the two shots are taking place at the same time), two of the clunks seem to happen just a second apart, while another pair take place about four whole seconds apart.

It's almost as if There's chevrons are engaging literally as soon as they're dialed from Here (so if you pause between two chevrons to talk to someone, the other side will see a pause).

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youngwilliam October 31 2009, 20:44:06 UTC
PS: Even better one at the 26:12 mark, since that all takes place "real time".

It's about 2-3 seconds between clunks, so it somehow knew 14-21 seconds pre-kwoosh that it knew it was being dialed up.

Note also that it was cited in the show that generally it takes about 3 seconds to zip through the wormhole, so even if we imagine that there's some delay, that still leaves a whopping 11-18 seconds unaccounted for.

And I'm pretty sure I've seen them dial up a world from the SGC and send a radio transmission through the very second it kwooshed on this side, which hints that either those transmissions were moot or that the far-gate "knows" beforehand.

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elvenforever October 31 2009, 21:37:59 UTC
Clearly the Ancients used thiotimoline, is the only explanation. :)

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