In which I enterprise

Nov 24, 2010 18:27

I was over at Vaughn's after rehearsal last night, smoking weed and playing a game in which the protagonist wanders around a post-nuclear-apocalypse Las Vegas (redundant? probably), wearing a sports bra and panties, punching enormous mutant insects and beating floral monsters with a nine iron. The terror, carnage, and entomology gave me an idea for a game that will completely revolutionize the way we see our creepiest and crawliest of foes. Literally.

My idea, which I call ArachnoScary, functions on the same principles as Deep Brain Stimulation. Instead of actually rectifying extant problems by stimulating whatever the region of the brain might be in question, however, ArachnoScary stimulates the visual cortex so that the "player" (victim? experiment?) hallucinates enormous, slavering, carnivorous spiders whenever an electrical current is applied. The ArachnoScary implant is controlled by a third party, who stimulates the player whenever s/he sees fit, thereby completely obliterating the player's ability to function in society, and with it, probably the will to live.

The technology is only in the prototype stage, so there still remains a lot of fine-tuning and research before I can even launch the beta version, but when the time is upon us, ArachnoScary will be so sophisticated that the players will be unable to distinguish reality from fantasy, and so controversial that it will have its own special charter within the Geneva Convention.
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