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moezilla April 30 2011, 07:42:37 UTC
I realized my terminology is a bit weird, because that's how I was taught but let me take a minute to explain this so I'm matching up to everyone's standard definition of FPS.

Key frames or main animation is done by the animation director. In-between frames are done by their assistants, and one animation director has a really huge crew of assistants. Animation directors also correct their in-betweeners work, since no one can really draw exactly the same. They can get close, however.

This in mind:

Disney animation, every tick of a character's arm movement is drawn. Even if it is just a minuscule amount, it's drawn. This is why its animation is fluid.

Animation from other American studios, every other frame is skipped. So the minuscule amount arm movement is ditched. By doing this, they don't have to pay their in-betweeners as much since they are not drawing as many frames.

Animation from Japanese studios, every two frames are skipped. It really depends on the animation studio, some even go as far to show an arm's movement with just three frames. One at the bottom, one in the middle, and one on the top. This is a really simple explanation , but shooting on twos would produce six frames of animation where shooting on ones would produce twelve.

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