Player Information
Name: Famine
Age: 23
AIM SN: novatierrie
email: devil.shield@gmail.com
Have you played in an LJ based game before? Yes
Bonus: How did you hear about Siren's Pull? I can no longer recall.
Character Information
General
Canon Source: The Vision of Escaflowne
Canon Format: Anime is the relevant one here.
Character's Name: Van Slanzar de Fanel
Character's Age: 15
Conditional: If your character is 13 years of age or under, please clarify how they will be played. N/A
What form will your character's NV take? Something like
this pocketwatch, slightly oversized, with a solid brass cover instead of one with holes. Instead of opening it up to reveal a watch face, instead the top is a screen with a small camera mounted above it, and the bottom a rounded keypad like a cell phone. He will have absolutely no idea how to work it.
Abilities
Character's Canon Abilities: Van, for one, half-Draconian. This means that he can sprout a set of white wings--about 15 feet across--at will and use them to fly (he also moults all over the freakin' place. Boy loses feathers like it's going out of style.) Even better, Draconians are considered harbringers of bad luck on Gaea--so Van was cautioned by his mother when he was very young (perhaps 4 or so, after trying to jump off a roof and fly,) to always hide his wings, as they are the only sign that he has Draconian blood. Otherwise he looks like a perfectly normal human.
...unfortunately for Van pretty much the only bad luck he seems to attract is his own. If Esca was a dice campaign, he'd be pretty much constantly rolling critfails on his luck checks. Some of that is probably Hitomi's fault, but that's for someone else to go over.
Van is also a skilled fighter, in the use of both the sword and the bow. He was trained by one of the best swordsmen on Gaea, and it really does show--he also improves dramatically over the course of the series, and will probably only get better with time and practice. He also learned from Hitomi the skill of dowsing, at least in battle--he can find and hit basically anything he wants to, once he concentrates on it. This used to be something he had to pause to do, but with practice he can now do it on the fly.
Speaking of battle, he can also pilot a giant mecha called Escaflowne that turns into a dragon to fly--and he has a blood bond with it--but as Van is post canon and therefore has powered down Escaflowne for what he hopes is permanently and Siren's Port is lacking in giant steampunk mecha ANYWAY, we won't really get into that.
Conditional: If your character has no superhuman canon abilities, what dormant ability will you give them? N/A
Weapons: A sword, with the blade shaped like a katana and the hilt and guard something like a cross between a katana and a Western blade, with a ring on the end. The crossguard, ends of the scabbard, and the pommel are colored gold, the hilt and scabbard itself blue. The royal crest of Fanelia is emblazoned in red and gold at the junction of hilt and blade.
History/Personality/Plans/etc.
Character History:
Van @ Escaflowne wikiVan @ Wikipedia And my own summary, which is indecently long and rambly.Point in Canon: End of canon.
Character Personality: Van may, at first, come off as an ordinary teenager. This is, actually, fairly accurate, despite the fact that he's actually royalty. He's impulsive, rash, bullheaded, sometimes idiotic, has trouble controlling his temper and he can be really rude when he wants to be. However, he's also capable of surprising introspection and rationality and will change his behavior when called on it. He kinda has to able to adjust like that, he's a king after all. He's just the kind of ruler that puts the needs of his people (the definition of which does not encompass only his countrymen) before himself to the point of ridiculousness.
He's aware of the idea of honor and chivalry, but not completely bound by it. He tries to hold himself to those standards as well as possible, but does not expect to be treated with all the same courtesy. (Whereas someone like Allen, who is a knight and acts with the chivalry expected of someone in such a station, generally expects to be treated similar in return. Van, when faced with multiple opponents as a 'test', fights all of them, and when Hitomi and Allen protest, Van plays it off as insignificant--even though it really wasn't anywhere near fair and wasn't meant to be.) He honestly considers himself to be more of a normal person than a royal, though he does not deny who he is and he is capable of acting with the decorum expected of a king when it's necessary for him to. He just...usually doesn't. He never wanted to be king after all. (And then on the day of his coronation, his country's destroyed. No wonder he can have a chip on his shoulder sometimes.)
One way this shows is his tendency to solve problems by way of application of, shall we say...extreme negotiation. Van does not have the experience to be a very good diplomat yet--but he does have experience and natural talent at fighting, so he tends to problem solve by way of sword and/or giant mecha. Another problem with this is that Van naturally tends toward pacifism--he doesn't necessarily like to fight, and he certainly doesn't want to hurt people. He's just consistently forced to do both. The first time he actually goes out with the honest intent to kill and not just protect, he accomplishes it with a frightening vengeance--but he also goes into a psychotic snap and kinda almost dies himself. (Though how much of that was the vengeful spirits of the men he'd just killed is debatable.)
But once that crisis is resolved and Van gets over the fear of fighting that it instilled in him, he seems to almost be making up for lost time. Those around him (namely, Hitomi) claim that he actually gives the point of liking fighting a jaunty wave as he shoots straight on by it, turning into an out and out blood knight who's only thought is to protect Hitomi--judging from his inner running monologue during any of these battles that's actually a fair assumption, though he should perhaps be given a little more credit than that. Either way, the kind and gentle king who absolutely hated fighting and would rather be a pacifist than anything turns into someone who's only desire is to protect those he has left and stop the fighting by any means necessary. But his fighting is almost always underscored by an extreme need to protect, just like almost everything he does.
As Van is being taken from the end of canon, he's mellowed out quite a lot. The war is over, peace restored, and Fanelia is being rebuilt. He doesn't have any more reason that he has to fight, and he's perfectly fine with that. He's been tempered by his losses, including his brother, but has come out of everything stronger and more content than he went in, without any foreseeable threat hanging over Fanelia's head, he's actually free to be guardedly optimistic.
Character Plans:
While Van might be a nice guy and more calm and peaceful at the end of canon, I don't expect this to be apparent right away. He will not be happy about being in Siren's Port, and will try just about everything he can think of to go back.
I'd like for him to get involved in some political aspect of the city, perhaps. He will not care for either of the largely established trades in any way shape or form and I can see him doing his best to try to change them.
Appearance/PB:
Yay for pretty artbook images. Also: He's absolutely tiny, being about 5'5" and 112 pounds.
Writing Samples
First Person Sample
[Van's not going to bother asking where he is or how to get back--he listened to the greeters, he just doesn't necessarily believe that he's completely stuck. He'll just have to find a way. What he's not sure how to do? Find a job. He's managed to figure out the video function on his weird pocket sized clock looking thing, so the pint sized king is addressing the network at large.]
I was told that I'd need to find a job to live here. I'm not really sure how to do that. I'm not sure of a lot that's going on here, actually...
[what is this electricity thing.]
...do I just ask?
Third Person Sample
Back...forth. Back...forth. Hitomi's pendant swung at a perfect, constant rate beneath Van's hand, never lessening, never stopping. It was as constant as a heartbeat, the chain warm between his fingers. It was a comforting thing, that little bauble, a tangible reminder of the girl he loved but couldn't really have. It would have been unfair to expect Hitomi to leave her entire life behind, and Van was just as bound by his.
Sometimes he really wished he wasn't. And it seemed that, at least for now, he'd gotten that wish. It wasn't exactly what he'd expected. The Mystic Moon was a big place, he supposed, and this particular area of it wasn't a place he was even passingly familiar with. Though since he'd only seen a school's track and a shrine and hadn't exactly been paying attention to the scenery at either time, it shouldn't have been any surprise.
The general ache in his limbs and chest was fading, as he knew it would, but it wasn't yet daylight, so even if he felt that he could make it to the shelter he'd apparently be sharing for a short time with the rest of these migrants, Van stayed in the chilly trench off to one side of the sports field, watching Hitomi's pendant mark the moments. There were howls and eerie screams out there, from twisted creatures that resembled nothing Van had ever seen before, and though the weight of his sword was resting heavily at his side as always, the displaced warrior didn't necessarily care to use it. He'd wait. And he'd watch--for others unceremoniously dumped into the field, the guards clustered around some dark hole in the ground, the people who'd told him where he was, what was happening. Maybe he could learn more from watching than what he'd been told.