☆ the time has come and it's going nowhere. [IN-GAME STATS/APPLICATION FOR sirenspull]

Jan 17, 2010 20:20

Living Status:
   *Arrived in Siren's Port on February 21nd, 2011.*
     • Current place of residence: The Tower Apartments; Tower 2, floor 6, room 610 (eviction date: March 20th)
     • Savings: $0
     • Roommate: n/a
     • Affiliation: neutral

Employment/Schooling:
     • Currently employed: No, looking for a job. Preferably in the magic area.
     • Wages: n/a
     • Currently enrolled: No, and NOT looking. This may or may not last.

Player Information

Name: Nick!
Age: 17
AIM SN: whenyouretheking
email: pess.in.suits at gmail dot com
Have you played in an LJ based game before? Yes, sir!
Currrently Played Characters: n/a

Character Information

General
Canon Source: Ace Attorney; specifically, Apollo Justice: Ace Attorney.
Canon Format: videogame (Nintendo DS)
Character's Name: Trucy Wright / Trucy Engimar (Stage name: Trucy Gramarye)
Character's Age: 15

What form will your character's NV take? Trucy's phone is shaped like a diamond, and works just like a normal flip phone. It's a sort of a pale-yellow color, and covered with charms and stickers. It looks not unlike the small diamond buttons on her dress.

Abilities
Character's Canon Abilities:
Trucy is a professional magician. She holds performances practically nightly, and people actually PAY to go see her. It's her passion, and she's VERY good at it; from causing objects to disappear and reappear at will, pulling objects out of her hat panties, ventriloquism, card tricks, sawing people in half, conjuring birds from her cape, switching objects, optical illusions...if it's a magic trick, then Trucy's mastered it. Not only this, but she also finds ways to incorporate everyday items into her existing tricks.

Her most well-known tricks are her Magic Panties, which contain hammerspace (don't worry, they're far to big for her to actually wear -- see this post's icon), and Mr. Hat, a wooden doll usually kept in a contracted state beneath her cape, and can suddenly expand with a twitch of Trucy's shoulders; she uses him as a puppet for her ventriloquism act, and she's good at it -- her mouth doesn't move at all, and she gives absolutely no indication that she and Mr. Hat are speaking as one in the same. It's rather uncanny, actually.

Outside of this, Trucy also has a superhuman sense of perception, inherited from her mother, Thalassa Gramarye. She can tell when people are lying by reading their body language, but without an object such as Apollo's bracelet to focus this power, she has a hard time using it to, say, pinpoint a person's tell or pick up on the lies of more crafty individuals. It's hard to trick the trickster, though, so beware if you want to try and pull the wool over her eyes.

If your character has no superhuman canon abilities, what dormant ability will you give them?
Her Perception ability will be heightened greatly here, to the point where she doesn't need an accompanying item like Apollo in order to catch someone's tell. And her magic tricks? If the situation is dire, they maaay not just be tricks anymore. Say, she's locked in a small room with no feasible method of escape. Like Houdini himself, she may find herself able to disappear and reappear outside of her prison. The same goes for restraints. Need to make a quick getaway/need a distraction? SUDDENLY, BIRDS EVERYWHERE. Her Mr. Hat ventriloquism trick? You miiight not want to get too close to him should Trucy be involved in a fight... and, well, yeah, you get the idea.

This ability is mostly dormant, however, and will only surface if a few conditions are met; it cannot be activated at will at this point in time.

1.) Either Trucy or someone she cares about needs to be in mortal danger. Their mental state is hanging on by a thread? TOO BAD. Being tortured and in an immense amount of pain? Wait until you're within an inch of your life, then we'll talk. No, your physical life needs to be within a few seconds of being extinguished, but once that happens, the ability will override Trucy's instincts and guide her to perform the correct trick needed to amend the situation.

2.) Trucy needs to be conscious. That is, she needs to be aware of her surroundings and actions; being knocked out, hypnotized or otherwise mentally incapacitated will null her ability.

3.) And, lastly, she needs to have an audience. At least one other person must be watching her in order for the magic to work. What's the point in pulling a stunning move if no one's around to see it? Monsters do not count as a valid audience, as they are primal life forms that only see Trucy has lunch, not as a performer.

Weapons: She can whack people with her staff. Beyond that? Nothing. (Although you do have to wonder what's hiding in those panties of hers...)

History/Personality/Plans/etc.
Character History: Early Life thru Family. A short summary:

Trucy is the daughter of Zak Enigmar (Zak Gramarye) and Thalassa Gramarye, two members of a travelling band of magicians known as Troupe Gramarye. Her grandfather is Magnifi Gramarye, Thalassa's father and leader of the troupe, and she views Zak's partner, Valant, as her uncle. During a practice performance between Valant, Zak and Thalassa, an "accident" occured that caused the supposed death of Thalassa, leaving Trucy in the sole care of her father and the troupe.

At age eight, Trucy was involved in a trial where she met Phoenix Wright, a then well-known lawyer who was defending her father against charges of murder. However, due to a gambit set up by a pseudo-rival of Wright's, forged evidence was presented by the defense and resulted in the the defendent recieving an automatic guilty verdict. However, Zak had a back-up plan ready should this happen -- he fled from the courtroom in a dash of smoke, and had his daughter distract the bailiff with her Mr. Hat trick so he could make his escape. How essentially an orphan, Trucy comes to live with Phoenix a few weeks following the trial, in May 2019.

Fast-forward to 2026, seven years following the trial, when Trucy is fifteen. Zak, returning from hiding in order to give Phoenix a document that ensures his daughter's inheritance of the Gramarye name, the man is killed and Phoenix is put under arrest for his murder. In a manner very much similar to the trial seven years ago, Trucy plays a part in proving her adopted father's innocence -- she again compromises her morals and gives the attorney for the case, Apollo Justice, a bloodied ace of spades that supposedly came from the crime scene. However, the ace was in fact part of a counter-gambit set up by Phoenix to entrap the real murderer, and the forged by the former attorney himself. The trial ends well, though, and Trucy becomes Apollo's assistant afterwards.

A few months later, during another case, Trucy and Apollo meet Lamiror, a beautiful singer dubbed the "Siren of the Ballad." (Siren? SIREN? Ahahaha...haha...that's a funny.) As it turns out, Lamiror is actually Thalassa Gramarye, who was only left in a blind, amnesiac state following the accident seven years ago. It is also revealed that Thalassa is also Apollo's mother, making Trucy and Apollo half-siblings.

Point in Canon: Post game; Prior to her arrival in Siren's Port, Trucy was heavily involved in the trial of State v. Misham, in which the defendent, Vera, was accused of murdering her reclusive artist father, Drew Misham. Vera is, in fact, the true artist of the familiy, and under the guise of her father, creates forgeries of paintings, items, or anything that can be replicated. The Mishams are a family Trucy's adoptive father, Phoenix Wright, is very familiar with -- Vera is the one who forged the evidence seven years ago that caused his disbarrment. Trucy and Apollo are both unaware of this at the trial's beginning, but gain the information from Phoenix and successfully bring the entire ordeal to a close, which is the point in canon Trucy will be arriving from. Vera, having successfully recovered from ingesting poison in the middle of the trial, has been released from the hospital, and things appear to have returned to normal...until...

Due to coming from a point almost immediately following the game, Trucy is still unaware of the relationship between herself and Apollo, as neither Thalassa nor Phoenix have come forth with the information at this point in canon.

Character Personality: Trucy is cheerful, chirpy, and the ever-optimistic assistant/foil to the ever-serious attorney, Apollo Justice. The various hardships in her life have failed to disillusion her, as her naiivety as a young teenager remains intact, and she shows little to no outward signs of being anything less than CONSTANTLY BUBBLY. As a magician, she has the air of a perofrmer about her, confident in her actions and always ready to please her "audience"...whether they like it or not. Trucy tends to come off as being a Cloudcukoolander to rival the best, with some of her topics of conversation apparently popping out of nowhere and her tendency to take otherwise normal conversations in crazy directions.

Behind that childish nature, however, is an incredibly intelligent teenager with a startling amount of insight, possibly the smartest Ace Attorney assistant in the series so far, barring Ema Skye from the first game. She appears to have inherited the art of quick-thinking and bluffing from her adoptive father, and shares his idealistic morals...as well as his tendency to break any and all rules that interfere with this. Not that she means this maliciously at all -- her perception of rules and the role of the Man in society is just greatly biased due to Phoenix, who got his ass screwed over by the system and appears to have taught Trucy that breaking the law is a-ok, as long as it's For The Greater Good. She will, quite drastically, put all of her emotions and beliefs aside in order to do what she believes is right...even if it results in, say, losing her only remaining parent in the process, or giving a rookie attorney a piece of evidence she knows is forged, but will aid in entrapping the real murderer of the case. Kleptomania also appears to run in the adopted family, and Apollo always has to keep an eye on her to make sure she doesn't swipe things she shouldn't be.

Her role as a magician doesn't differ greatly from her normal persona. On stage, she's as confident, loud, and all-around boistrous as ever; she's also a skilled orator, and knows exactly what to say to get her crowd excited. Trucy's hobby is her one sole passion in life, and as such, she can be very stubborn regarding it -- at one point, a magic trick employed during a concert could very well make or break Apollo's case, and while Trucy has long ago figured it out, she refuses to explain it to Apollo due to her honor as a magician to never reveal either herself or another trickster's secrets. She hates being regarded as anything less than a professional magician, and will hotly correct anyone that fails to aknowledge her highly-developed talent.

Underneath her cheerfulness, however, Trucy is still a fifteen-year-old girl who, while being Happily Adopted and very much loving her adoptive father, is still grieving over the loss of her parents; especially her father, whom first disappeared from her life in order to save his own, and then came back seven years later only to be killed that very same night. She's horribly afraid of anyone in her life leaving her, or disappearing, and says as much on the matter when Phoenix initially adopts her following her father's disappearence. She hides the fact that she's hurting from everyone, not wanting to burden them with her troubles -- as Phoenix mentions in the epilouge, he's the only person who knows how Trucy really feels on the inside. After all, Trucy is an actress at heart; even when aiding Apollo in defeating the man who murdered her birth father, Trucy gives no indication of the pain she must be feeling, standing only a few feet away from the killer himself, and instead remains more calm than Apollo, even, and continues to give him encouragement and advice until the very end.

Trucy's strengths include intelligence, optimism, belief, loyalty, talent, quick-thinking and strong ethics. Her weaknesses include stubbornness, slight good-intentioned kleptomania, being easily-distracted, naiivette, being obtuse, and her habit of putting honor before reason. A good definition of Trucy's moral compass is that, while it may appear be incredibly skewed at times, it will always eventually point north -- towards what she believes is right.

Character Plans: Upon arrival in Siren's Port, the first thing she'll do is set up camp at her father's office, Wright and Co. Once she grows accustomed to her surroundings, she'll start to branch out and hold small magic shows in any place that will take her, and as her reputation expands, so will her ambitions. Just like her father's example, she'll remain neutral in the conflicts of AGI and SERO, and while this will greatly discourage her dreams of becoming a big-shot star, she'll try her best regardless.

In regards to fighting, as aforementioned, she'll be doing her best to keep out of it -- however, should anything come to threaten either her extended family or her friends, it's not impossible that she might take some interest in participating. In a magic way, of course.

Appearance/PB: Here! You can't see it from the front, but her hair is tied into a ponytail with a gold band not unlike Apollo's wristband, and it reaches to about six - seven inches past her shoulders. Casual outits that she might buy while in Siren's Port will be influenced by initial character designs.

Writing Samples

First Person Sample

Oof...

[The feed opens to the very confused face of one fifteen-year-old magician, her hat skewed to the side and her cape in disarray. The phone appears to have been knocked to the side, because the angle is tilted and Trucy doesn't even appear to know that it's recording.] Geez, I feel like I just went through a time warp or something...I didn't step inside of my panties again, did I?

[Irritably, she adjusts her outfit, gently rubbing the side of her aching head.] ...why is it so dark?

[She glances upwards, towards the pale-orange evening sky, framed by the high walls and bleachers of the abandoned stadium.] Whoa, and I thought it was still morning! Maybe I got hit on the head like Daddy did that one time...

But... [She takes this time to glance around at her surroundings, taking in the graffitied walls with a worried expression. Her hands come up to clutch at somewhere around her chest, her trademark sign of discomfort.] This place...w-where am I?

Daddy? Polly?

[Silence. She glances around once more, as if hoping one of the two men will pop out from the bleachers, but...]

...Mr. Hat, I-I don't think we're in Los Angeles anymore.

Third Person Sample

Culture shock was something Trucy was used to, going from her father's messy but family-friendly office to the dank, dark atmosphere of the bars she would perform her shows at; or, more recently, the transition from the still happy looking office to the hanging aura of defeat that she felt in the local detention center, when she would go to aid her new friend Apollo in his cases. Really, she had thought that nothing could startle her at this point, not anything ever. Even Apollo's demonic horns never earned more than a teasing jibe from the young magician.

But, this...Trucy felt as if she was in another world entirely.

Slowly, still feeling dizzy and fighting the obnoxious ringing in her ears, Trucy pulled herself to her feet, dusting off her cape and readjusting her top hat, her hand automatically moving to hover by the trigger that would activate her ever-faithful companion, Mr. Hat. Around her, the abandoned stadium stretched far and wide, seeming unnaturally large without the bleachers being filled with screaming fans, without players bolting across the field or hot dogs being sold in the stands or anything. It was a horrible kind of quiet, she noticed. It made her shiver.

"Hello?" Trucy called, free hand cupped to her mouth as she took a few tentative steps forward, towards the closest wall. "I-Is there anyone here?"

...nothing. Just the deathly quiet. She shivered once more, and bunched her cloak around her shoulders. A glance above her gave the girl a nice view of a pastel-orange evening sky, dappled with violet and last traces of blue. Was it evening? "Huh..." But it was early morning just a second ago. With a sigh, Trucy slumped back against the wall, taking care not to smudge any of the graffiti onto her treasured blue coat.

"...I guess Daddy'll have to run the Agency by himself for a while, huh, Mr. Hat?"

!application, !ooc

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