Link Salad, the Crisis of Postmodernity Redux Edition

Nov 23, 2016 11:41

-- The Kiss That Changed Video Games - Simon Parkin, The New Yorker, Jun. 18, 2014

"During The Sims’s protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships. But there was also fear about how such a feature might adversely affect the game. “No other game had facilitated same-sex relationships before-at least, to this extent-and some people figured that maybe we weren’t the ideal ones to be first, as this was a game that E.A. really didn’t want to begin with,” Barret told me. “It felt to me like a fear thing.” After going back and forth for several months, the team finally decided to leave same-sex relationships out of the game code."

-- The Trolls Among Us - Matthias Schwartz, The New York Times Magazine, Aug. 3, 2008

"Why inflict anguish on a helpless stranger? It’s tempting to blame technology, which increases the range of our communications while dehumanizing the recipients. Cases like An Hero and Megan Meier presumably wouldn’t happen if the perpetrators had to deliver their messages in person. But while technology reduces the social barriers that keep us from bedeviling strangers, it does not explain the initial trolling impulse. This seems to spring from something ugly - a destructive human urge that many feel but few act upon, the ambient misanthropy that’s a frequent ingredient of art, politics and, most of all, jokes. There’s a lot of hate out there, and a lot to hate as well."

non-fiction, internet, link salad, wtf, technology, video games, vidja games, longform

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