M-U effects

Apr 05, 2009 01:04

For two days post-M-U, he's running a fever (not dangerously high), is somewhat weak, nauseated, and his nose/sinuses hurt and feel full of pressure but they aren't actually clogged. His sense of smell is slowly ramping up in strength over those two days.

When that's done, things will smell *loudly* -- meals will be a bit of a hell of overload, and migraines, sneezing fits, nausea will be things to expect to see him randomly get hit with if something is strong. He won't have much luck trying to use it for anything useful -- too much information, too little brain ability to filter it. It'll fade in and out some as well.

So if your character has somehow found perfume in the institute or something else out of the ordinary, just let me know.

He'll TL;DR about side effects of botched gene therapy a fair bit -- he's assuming close to contemporary (for him) technology, which tended to kill off test subjects via leukemia and other things. I am trying very hard to get the science right, but if I make mistakes, let me know. If your character is from a time period/universe where they would know more, and you don't, feel free to crib research from me.

He's also going to (once the initial WTF wears off) be more willing to talk about the facts of what happened than a lot of characters post-M-U. As long as he can just describe scientifically what happened, and not get asked how he felt about it, he'll do so. The psychological creepy is coming much more from the fact that the change is in him, and it doesn't go away, and he doesn't know exactly what was done, than from the initial torture session. (It was still NO FUN AT ALL, but it's over and he didn't die of systemic shock during it.)

info, ooc

Previous post Next post
Up