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Exalted yandros July 11 2008, 05:04:38 UTC
Mechanically, I think Mike's talking about something other than Creative Editing -- in particular, I think he's talking about the GM putting most of this stuff in place for the players to use/improvise, instead of the players doing it for him. I don't disagree about the similarities, though ( ... )

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Re: Exalted tirianmal July 11 2008, 14:51:14 UTC
Yes, but creative editing is not just for players ( ... )

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Re: Exalted yandros July 11 2008, 16:25:53 UTC

Yes, but creative editing is not just for players. :)

Ah, fair point.

And there's no D&D I've ever played where a DM would allow an ice spell to freeze water around someone/thing and trap them, even briefly IF the spell didn't explicitly say that it could. If there wasn't a mechanic for it, the game didn't do it. The kinds of "editing" that mearls is talking about here are a totally different -GAME- than D&D has ever been even if I totally agree with it.

...and this, excellent point that I had totally missunderstood. Now that I do, I totally agree.

Here's my conversion for Exalted to 4E.

C'mon, you don't want to take a shot at a few dozen power trees exalted-style? Not even a little? :)

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Re: Exalted tirianmal July 11 2008, 18:51:47 UTC
C'mon, you don't want to take a shot at a few dozen power trees exalted-style? Not even a little? :)

A little. But only a very little. I actually like the 4E style powers and wish Exalted had done its charms like THAT. See, I'm not just about the Exalted, I think both systems have their strengths. :)

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Re: Exalted yandros July 12 2008, 01:58:16 UTC
but... if charms were made available by level, then charm trees wouldn't be stuffed with filler charms to slow down access to the good stuff!

Wait, which side am I arguing again? :-)

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Re: Exalted tirianmal July 12 2008, 03:32:03 UTC
My side. :)

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