Yes, but creative editing is not just for players. :)
And there's no D&D I've ever played where a DM would allow an ice spell to freeze water around someone/thing and trap them, even briefly IF the spell didn't explicitly say that it could. If there wasn't a mechanic for it, the game didn't do it. The kinds of "editing" that mearls is talking about here are a totally different -GAME- than D&D has ever been even if I totally agree with it. I was just trying to point out that I hope he isn't too proud of coming up with this, because ... he didn't.
As for the Exalted power problem, that is both part and parcel of the system which says you're playing a demi/god. You need players and GMs willing to stay within Theme and trust that the story will work out even if the player just killed a Titan. That's SUPPOSED to happen, the game is designed to make it happen and when the player pulls out an ability that "breaks the game" ... in some ways, that is supposed to happen too. I do think we didn't feel as comfortable with that as perhaps we should have ... and didn't play into the themes as well as we could have.
Someday, I'd like to try it again.
Here's my conversion for Exalted to 4E. Use the 4E rules. Make Dawn=Fighter/Ranger, make Zenith=Priest/Paladin, make Twilight=Wizard/Warlock, make Night=Rogue, make Moonshadow=Warlord/Marshall/Bard or whatever they ultimately make the charisma class. Use the Exalted setting, season to taste with perhaps the ability to take more feats, or start all PCs at level 10 and off you go. Donez. im in ur exalted killin ur dudz.
Yes, but creative editing is not just for players. :)
Ah, fair point.
And there's no D&D I've ever played where a DM would allow an ice spell to freeze water around someone/thing and trap them, even briefly IF the spell didn't explicitly say that it could. If there wasn't a mechanic for it, the game didn't do it. The kinds of "editing" that mearls is talking about here are a totally different -GAME- than D&D has ever been even if I totally agree with it.
...and this, excellent point that I had totally missunderstood. Now that I do, I totally agree.
Here's my conversion for Exalted to 4E.
C'mon, you don't want to take a shot at a few dozen power trees exalted-style? Not even a little? :)
C'mon, you don't want to take a shot at a few dozen power trees exalted-style? Not even a little? :)
A little. But only a very little. I actually like the 4E style powers and wish Exalted had done its charms like THAT. See, I'm not just about the Exalted, I think both systems have their strengths. :)
And there's no D&D I've ever played where a DM would allow an ice spell to freeze water around someone/thing and trap them, even briefly IF the spell didn't explicitly say that it could. If there wasn't a mechanic for it, the game didn't do it. The kinds of "editing" that mearls is talking about here are a totally different -GAME- than D&D has ever been even if I totally agree with it. I was just trying to point out that I hope he isn't too proud of coming up with this, because ... he didn't.
As for the Exalted power problem, that is both part and parcel of the system which says you're playing a demi/god. You need players and GMs willing to stay within Theme and trust that the story will work out even if the player just killed a Titan. That's SUPPOSED to happen, the game is designed to make it happen and when the player pulls out an ability that "breaks the game" ... in some ways, that is supposed to happen too. I do think we didn't feel as comfortable with that as perhaps we should have ... and didn't play into the themes as well as we could have.
Someday, I'd like to try it again.
Here's my conversion for Exalted to 4E. Use the 4E rules. Make Dawn=Fighter/Ranger, make Zenith=Priest/Paladin, make Twilight=Wizard/Warlock, make Night=Rogue, make Moonshadow=Warlord/Marshall/Bard or whatever they ultimately make the charisma class. Use the Exalted setting, season to taste with perhaps the ability to take more feats, or start all PCs at level 10 and off you go. Donez. im in ur exalted killin ur dudz.
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Yes, but creative editing is not just for players. :)
Ah, fair point.
And there's no D&D I've ever played where a DM would allow an ice spell to freeze water around someone/thing and trap them, even briefly IF the spell didn't explicitly say that it could. If there wasn't a mechanic for it, the game didn't do it. The kinds of "editing" that mearls is talking about here are a totally different -GAME- than D&D has ever been even if I totally agree with it.
...and this, excellent point that I had totally missunderstood. Now that I do, I totally agree.
Here's my conversion for Exalted to 4E.
C'mon, you don't want to take a shot at a few dozen power trees exalted-style? Not even a little? :)
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A little. But only a very little. I actually like the 4E style powers and wish Exalted had done its charms like THAT. See, I'm not just about the Exalted, I think both systems have their strengths. :)
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Wait, which side am I arguing again? :-)
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