Character Creation Challenge: Jan 25: 2E AD&D, Player's Handbook, Complete Ninja, Monster Mythology

Jan 25, 2021 19:00

I love the dichotomy and versatility of a cleric/thief. But since only gnomes in the PH can have this multi-class combo, I've had to go further afield to scratch this itch. That lead to my first 1E character back in the 2010s: a half-orc assassin/cleric. He go retooled to a 2E cleric/thief shortly thereafter. He was a hoot to play. Since then, I've done a lot of theory-crafting characters to get a similar vibe. One challenge was to make a sneaky specialty priest without multiclassing. I think Adain fits the bill.

Adain the Shadow

Adain is the son of an elf wizardess who sought out the Towairaito clan for protection. She died protecting the clan from an attack by ogre-magi, but not before giving birth to Adain, the son of one of the shinobi rangers of the clan.

Adain was basically raised by the whole clan. He was taught much of their lore and skills, but he never desired to become a ninja in service to the clan. He also showed neither his mother’s talent for arcane magic nor his father’s nature lore. What Adain did have a fascination for his mother’s faith. With his elders’ blessings, he entered the priesthood. After taking his vows, he returned to serve the clan as a spiritual guide, a healer, and an archer.

Adain stands 5’ 7” with a skinny build. He has almost swarthy skin, jet black hair, and striking green eyes.

Half-elf
Priest of Solonor Thelandira (Monster Mythology)
Shinobi kit (Complete Ninja)

S - 10
D - 17
C - 11
I - 12
W - 14
CH - 12

AC: 5
HP: 8
AL: CG

WP (2)
Longbow
Ninja-to

NWP (3+3 NWP slots from INT)
Ceremony (Solonor Thelandira) - Bonus (priest)
Healing - 2
Hypnosis - 1
Local History - 1
Read/Write (Common) - 1 (required)
Religion (Solonor Thelandira) - 1

Thief Skill (kit):
MS - 30% (10 +5 Dex +10 half-elf +5 skill)
HS - 30% (10 +5 Dex +15 half-elf +0 skill)
CW - 15% (10 +0 Dex +0 half-elf +5 skill)

Specialty Priest Requirements:
AB Dex 15, Con 10; AL cg; WP any bows and arrows, dagger, knife, longsword, spear; AR leather or silenced elven chain (see Complete Thief’s Handbook, p.93); SP all, animal, elemental (all), healing*, necromantic*, plant, sun, weather; PW 1) +1to hit with all bows; 3) speak with animals 2/day; 7) +2 to hit with all bows and thrown spears; 9) +1 Dex or Con; TU nil; LL 16; HD d8

Special Benefits: The Shinobi Cleric is able to learn a few thieving skills. At 1st level he can move silently, hide in shadows, and climb walls with base scores of 10% each (modified by all racial bonuses and penalties) With each subsequent experience level, the Shinobi Cleric gets 10 discretionary points t0 divide among the three thieving skills.

Special Hindrances: The Shinobi Cleric cannot use any armor providing better defense than scale mail or hide armor (though e may wear magical versions of these armors).

#charactercreationchallenge

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