Mmm, Soul Calibur II

Sep 18, 2006 10:14

So the other evening, I was idling online whilst playing some Soul Calibur II.

At first, I stuck with practice mode so that I could try some different attack combinations. It turned into a slugfest when I enabled the CPU and battled against the computer for the only "win" possible in practice mode, a ring-out. I learned some nifty new combos and decided to try to put them to use.

I switched over to Team Battle mode and got my arse handed to me. The team battles are 3 characters versus 3 characters. If you have at least one still standing when you defeat your third opponent, you move to the next round. It took me 8 continues before I made it to the second round. All-out attacks will never work because the game employs a move called an 'impact-guard' where you can parry an attack and knock your opponent's blade aside, leaving them off-balance for a moment. Instead, you must use precise timing to interrupt attacks, counter, side-step and perform your own impact-guards. I made it through the 2nd round without using a continue. After a pawful of continues on the 3rd round, barely scraping by the first of three opponents before being annihilated, I grew flustered and gave up.

All this, was on the hardest difficulty setting that the AI has (out of seven or eight). Overall, I'd say I did fairly well! ^.^

My characters of choice are Mitsurugi (samurai, uses a katana), Taki (ninja, uses two kodachi) and Kilik (uses a bo staff). Did I mention that I love katanas?

Someone referred to Soul Calibur II as one of the "button masher" games. I took some offense to this as the game requires an immense amount of knowledge, strategy, skill and timing to be successful at.
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