Jun 06, 2011 13:22
After an initial panic and fail at having no idea where the Requiem game
was on Saturday, I decided to just head to the regular venue and my guess
turned out to be right. The game was on the whole a bit meh. On the plus
side there was lots of fun conversation with people, including some new
players (or possibly foreign visitors). On the downside, I found out I'd
been emailing the wrong email address with the results of the investigation
stuff I'd been working on over the past few months. And that it was all
resolved at the recent National and it looks like what I had found out was
pretty incomplete and useless. Oh well. I'm going to the next National, so
if I start working on dealing with the plot for that at least the effort
won't be so wasted.
Other that and a few other bits and bobs, I spent most of the weekend
playing games. LA Noire mostly, but thanks to Sony's recent FUBAR I've also
got a couple of new games too; Dead Nation and inFamous. I also got James
Pond 2 which is a massive nostalgia trip. But that I only got for a month
unless I decide to keep my PS Plus upgrade.
Oh and there's also Spiral Knights which is a itty bitty MORPG (not yet
massive ;) ) which has me grinding away at various semi-randomly generated
dungeons. I'm quite impressed with the random dungeon generator. I'm
guessing they've made a series of "chunks" or rooms or whatever that are
built with a number of exits/entrances. All of which are setup so that no
matter which one you come in by, you can still interact with the room
properly. And then it picks a random bunch with weighting towards having
certain types of room (like treasure filled ones), hooks them up with
corridors and a start and end point and adds it to the pool for that
particular level.
It's very heavy on the grinding because everything you do in the game
costs energy. And there are 3 ways to get energy. You replenish up to 100
units a day (approximately). Or you can spend real world cash and buy extra
energy. Or you can trade the in game cash with other players for energy.
Except the costs for the latter method have skyrocketed, such that spending
100 energy grinding dungeons to collect cash doesn't earn enough cash to buy
100 energy.