(The Armor list is located
here.)
Fixer-Uppers does not sell weapons. However, Fixer-Uppers can put up to 3 of the following traits onto any existing weapon that a character already has.
There is no point-blank pricing sheet; Rikku is open to negotiation, especially if you have rare items to trade her. Moreover, she likes playing with weapons, and wants people to be able to kick ass. She also knows how to strong-arm her suppliers into cutting her some good deals.
Having said that, not all abilities are created equal. Some require a few easy-to-obtain items, and others will need a large number of rare ones. So I have divided the abilities into loose categories, based on rarity, number required, cost/method of obtaining, and so forth.
Easy means that she might have the necessary items just lying around in a crate somewhere. If not, she could get them with a minimum of effort.
Medium means that it would be time-consuming or somewhat expensive to get the items, but in no way difficult.
Hard means that the items will be difficult to obtain, not to mention dangerous and expensive (to Rikku, all of which will make these very expensive to you, the end user).
Very Hard means that the items will probably require Rikku to go to Spira and fight specific high-level monsters, repeatedly, in order to get these items. You will need to make a very compelling case in order to convince her to get these for you, and you'll be paying through the nose.
Nearly Impossible means it's not going to happen.
As a general rule of thumb, Easy and Medium traits will probably cost from a few hundred dollars possibly up to a few thousand, to install. Hard traits will start well into five figures, and Very Hard ramps up from there. But please see above of all prices being negotiable, and bear in mind Rikku's willingness to trade and work over her suppliers for deals. Items that don't see much use can be cheaper, if she doesn't see much call for them and wants to get rid of the surplus.
Some of the items are impossible to obtain without bribing monsters, which means there will be a specific outlay of cash required up-front. Those will be noted.
ELEMENTALS
Magic in FFX is elemental. Adding fire to a weapon means you do magical fire-based damage alongside your physical attacks.
ABILITY
DESCRIPTION
ITEMS NEEDED
DIFFICULTY
Firestrike
Adds fire element to physical attacks
Bomb Fragment x4
Easy
Lightningstrike
Adds lightning element to physical attacks
Electro Marble x4
Easy
Waterstrike
Adds water element to physical attacks
Fish Scale x4
Easy
Icestrike
Adds ice element to physical attacks
Antarctic Wind x4
Easy
STATUS EFFECTS
For the following, -touch has a 50% success rate, and -strike a 100% success rate, so long as whatever you attack does not have natural resistances or immunities to those specific statuses.
All of the following are reversible; "temporary" ones will disappear in a short amount of time, but all others require specific items or spells to cure.
ABILITY
DESCRIPTION
ITEMS NEEDED
DIFFICULTY
Darktouch
Sometimes inflicts Darkness (temporary blindness)
60x Eye Drops
Easy
Darkstrike
Inflicts Darkness (temporary blindness)
Smoke Bomb x20
Easy
Silencetouch
Sometimes inflicts Silence (temporary inability to cast magic)
Echo Screen x60
Easy
Silencestrike
Inflicts Silence (temporary inability to cast magic)
Silence Grenade x20
Medium
Sleeptouch
Sometimes inflicts Sleep (magically-induced sleep)
Sleeping Powder x10
Easy
Sleepstrike
Inflicts Sleep (magically-induced sleep)
Dream Powder x16
Medium
Poisontouch
Sometimes inflicts Poison (magical poison)
Antidote x99
Easy
Poisonstrike
Inflicts Poison (magical poison)
Poison Fang x24
Medium
Stonetouch
Sometimes inflicts Petrify (target turns to stone)
Petrify Grenade x10
Medium
Stonestrike
Inflicts Petrify (target turns to stone)
Petrify Grenade x60
Hard + $75,000
Deathtouch
Sometimes inflicts Death* (a magical instant-kill)
Farplane Shadow x30
Hard + $200,000
Deathstrike
Inflicts Death* (a magical instant-kill)
Farplane Wind x60
Hard + $400,000
Zombietouch
Sometimes inflicts Zombie (target becomes a zombie)
Holy Water x70
Easy
Zombiestrike
Inflicts Zombie (target becomes a zombie)
Candle of Life x30
Very Hard
Slowtouch
Sometimes inflicts Slow (target decreases speed)
Silver Hourglass x16
Medium
Slowstrike
Inflicts Slow (target decreases speed)
Gold Hourglass x30
Hard
*"Death" is notoriously unreliable; most targets are immune to it.
BOOSTS
These will increase the effectiveness of attacks.
ABILITY
DESCRIPTION
ITEMS NEEDED
DIFFICULTY
Strength +3%
Physical attacks will be 3% stronger.
Power Sphere x3
Easy
Strength +5%
Physical attacks will be 5% stronger.
Stamina Spring x2
Medium
Strength +10%
Physical attacks will be 10% stronger.
Skill Sphere x1
Hard + $180,000
Strength +20%
Physical attacks will be 20% stronger.
Supreme Gem x4
Very Hard
Magic +3%
Magical attacks will be 3% stronger.
Mana Sphere x3
Easy
Magic +5%
Magical attacks will be 5% stronger.
Mana Spring x2
Medium
Magic +10%
Magical attacks will be 10% stronger.
Black Magic Sphere x1
Hard + $75,000
Magic +20%
Magical attacks will be 20% stronger.
Supreme Gem x4
Very Hard
Magic Booster*
Magical attacks will be much stronger, but at a much higher cost to the caster
Turbo Ether x30
Hard + $150,000
Half MP Cost*
Magical attacks cost half as much to the caster
Twin Stars x20
Hard + $400,000
One MP Cost*
Magical attacks cost very little to the caster
Three Stars x20
Very Hard
Alchemy
Healing items will be twice as effective.
Healing Water x4
Medium
*These three abilities are only available for individuals whose magic has a set "cost" per spell.
SPEED/EVASION
These will give you the initial edge in combat, allow you to attack more quickly, or give you increased evasion.
ABILITY
DESCRIPTION
ITEMS NEEDED
DIFFICULTY
Initiative
Increases the chance of ambushing enemies, and decreases the chance of being ambushed
Chocobo Feather x6
Easy
First Strike
Allows a free move at the start of battle, even when ambushed
Return Sphere x1
Medium
Counterattack
Retaliates upon receiving physical attacks
Friend Sphere x1
Hard + $60,000
Magic Counter
Retaliates upon receiving magical attacks
Shining Gem x16
Hard + $200,000
Evade and Counter
Dodges physical attacks, then retaliates
Teleport Sphere
Very Hard
UNIQUE
These don't fit into any of the other classifications.
ABILITY
DESCRIPTION
ITEMS NEEDED
DIFFICULTY
Sensor
Gives information on enemies
Ability Sphere x2
Easy
Piercing
Physical attacks can pierce enemies with heavy armor
Level 2 Key Sphere x1
Medium
Any questions, comments, or concerns can go below.