Back with a rant

Apr 11, 2012 02:44

I've not posted to this blog in over 6 months, but that's because I couldn't be bothered. But I'm back using it with a rant about a game not many folks will have played: Trauma Centre: New Blood.

Trauma Centre is a series by Atlas, it revolved around the player taking the role of a surgeon and healing patients.
I played the first game on the DS when i borrowed it off a friend, but didn't get to finish it. I picked it up again after I found it for £3 in gamestation in derby and have now completed it. the game was then re-released on the Wii with new features, but I ignored it as it was the same game. But they then released a sequel on Wii which i had ignored too until i was looking for something to spend my loyalty card points from GAME on.

I've enjoyed it quite a bit, until this one operation which I couldn't believe, the scenario is just plain insane.
Some are hard but ok, but I draw the line at having to deal with multiple types of stigma at once, on multiple patients in a single scenario. Multiple patients with a single type each was hard enough.
For the uninitiated, stigma is a type of intelligent pathogen. It appears as a parasite but has the sole goal of killing the host. There are many types:
"Cheir" appears as a mini shark which keeps cutting the host or causing tumours; the wriggly bastards just won't stay still so I can laser them.
"Soma" appears as a ball of gas-like tissue and causes tumors and boils - lots of them.
"Ops" isn't as bad, it looks like an eye which just deals pain to it's victim when it touches things, but it's a piece of piss to remove.
"Onyx" is a pain, it's a claw that keeps hiding, then if you don't find and inject the serum into it fast enough it deals a lot of damage through cuts, then it starts making copies of itself which you need to find the real one which is easier said than done if you don't know how to differentiate them.
Finally there is "Brachion", which is the worst of the lot as it take so fucking long to remove due to having to stop toxins from reaching the host through grapplers then removing the grappplers while keeping tabs on the toxins.
There's apparently another type, but I've not met it yet and it's most likely the final boss

Each of them of their own can be a challenge to move, but mix two together and you have a nightmare. This happening once is ok in my books as it's an unexpected complication which can be expected in this series of games, but when one of the next scenarios throws you into a chained scenario with 3 patients under the same time limit each with differing types of stigma and the second and third having combinations, its just not fair.
I'll have another go at it again soon, as it's just a case of getting faster at dealing with ones such as brachion, but it's just silly how they have to keep spiking the difficulty.

games, rant

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