Welcome, welcome!
Have you gotten your clothes dry yet?
Found something to towel off your hair yet?
Good, good! You must be feeling right at home.
There’s only one other thing you need to know about Vatheon.
Every once in a while, the coral begins to glow,
and something odd happens to those that have touched it.
Their marking glows as well, and then…
Well, things change.
◣The Curses◢
The longer your character stays in Vatheon, the longer they will notice that they aren’t feeling quite…well. It isn’t anything pressing, not at first-perhaps some queasiness, or a headache. As time drags on, however, their condition will worsen, from things such as fever, insomnia and light-headedness to physical illness and fainting spells. And they will only worsen until they receive treatment, though it shall never be life-threatening.
The treatment? That’s simple.
All your character must do is touch the
Lamufao.
There is no other cure, and your character will begin to feel better immediately after touching the coral. Furthermore, your character will begin to feel a pressing need to touch the coral, at least once a month. Once the coral is touched, your character’s
marking will begin to glow, brightly enough that it can be seen under any clothing, and your character will feel instantly revitalized, healed and simply happier than before.
And then once, every once in a while, as of January 2011, the curse starts.
Curses range from anything so harmless as animal ears to the loss of your character’s abilities. You never know what the Great Lamufao will cause.
Curse weeks are, generally, optional. If you would prefer your character not be affected, they simply will have not touched the coral and will be feeling rather ill. However, some events will be marked as mandatory, so keep an eye out for those!
Curses are now random, but they are not gone! An event post will be put up to alert you as to the next curses effects and when they have ended.
If you have any curse suggestions, please post them
here! And if you have any questions, feel free to ask them below!
For your convenience, here is a list of past curses that have stricken the bubble. There is no promise that a curse might not be repeated, of course, but for now...
1. Inability to tell lies
> Each character found themselves incapable of telling even the most minor of white lies this week with Vatheon's first curse!
2. Personality swap
> Characters suddenly found themselves...acting completely opposite from normal. Kind characters might suddenly be nasty to their friends; the meaner ones seemed strangely...kind.
3. Canon abilities disappear
> This week, the characters were incapable of using any magical powers they might have brought over from their home world. Complaints were had by all.
4. Personal soundtracks
> It was a very musical week when every character was followed by a soundtrack of sorts, music that seemed to change based on their mood and what they were doing. It was very very loud.
5. Loss of senses
> Each character lost a single sense this week: smell, touch, sight, hearing, or taste.
6. Monster Invasion: Noise
>This week the bubble was invaded by some odd visitors, namely
Noise a la The World Ends With You. They weren't too dangerous. Just watch out for the sharks.
7. Animal ears and tails
> Much as it says on the tin, this curse involved everyone ending up with some sort of animal feature. It was mostly harmless. Mostly.
8. Camp Vatheon
>
It's hard to explain.9. Rubber ducks
> It rained rubber ducks. Much glee was had, except for those afraid of ducks.
10. Musicals
> It was like something straight out of Vatheon: The Musical--every character was constantly bursting into song. It ended with
this. That's all that matters.
11. Fairies disappear
> A very calm curse this was! The fairies following each character simply...disappeared! They came back the next week though. What was that all about?
12. Bodyswap
> A number of characters found themselves in someone else's body this week, whether it be a stranger or a friend. It was tough to say which was worse, really.
13. Halloween;
> This one was a complicated one. Every character found themselves wearing a mask and formal clothing that they just couldn't quite get off. And from there...they slowly started to lose their memories. It only lasted a week, thank goodness--but it was a very unpleasant Halloween.
14. General party curse
> Drunkenness? Party poppers? Peppiness and insanity? That was all this curse was. Better get out the party hats!
15. Intensified senses
> Because Vatheon has a sense of humor, following on the heels of the party curse was an intensified senses curse, in which everyone felt their senses but more. That way they could feel their hangovers better.
16. De-aged week
> Around this time, all of the people in Vatheon found themselves...a little younger than they remembered. Or didn't remember, as the case was. There were a lot of small children running around.
17. Christmas;
> Much like with the Halloween curse, suddenly the Vatheonite foreigners found themselves in formalwear and masks. And from there, as the week dragged on, they started to see the ghosts of loved ones not there or people they'd lost.
18. Rumors come true
> With this curse, every little innocent comment or rumor stated early in the week? By the end of the week, it'd come true. As can be imagined, it was quite the mess.
19. Thought bubbles
> Following around every character this week was a little bubble that displayed their thoughts for the world to see. Sometimes the thoughts were less than coherent. Cookie triangle blue, to quote Gamzee.
20. Stuck in an RPG
> This week, everyone had a class and a username! With the monsters running around, it seemed to the more genre savvy characters that they were now stuck in a video game. To top it all off, at the end of the week there was a fighting tournament. It was won by a pony.
21. Canon powers swap
> To make things even better, from there characters found their powers completely switched (and sometimes their species as well), to the powers of another canon. Try not to blow yourself up.
22. Hats Hats Everywhere
> This week there were a plethora of hats around--harmless, right? But those hats tended to change your personality the moment you put them on--less than harmless, perhaps.