Samuel 'Sokora' Algers has quite a lot of possessions, abilities, and the like which were a part of him - and while it's rather unlikely that he'll regain his bar while he remains in Mayfield, the rest might very well come back to him in time. Hopefully, anyway...
For the sake of this RP, all powers or extraneous abilities are based around this character sheet:
http://tinyurl.com/6g3f2r2 - Metahuman Disposition: Elf: Elves in Sokora's time frame tend to have a certain 'sixth sense' for dealing with others, above and beyond the supposed youth and pointed ears, as well as the ability to see in the dark. In his own time, he was able to practically read minds, just judging by personal 'tells'. Doesn't seem to be the case right now, though. Status: Missing.
- Vehicles: Sokora had two vehicles at his beck and call, amidst a number of other less-important ones. The first and foremost was an RV, the epitome of defensive driving, which could best be described as a 'slightly less armored tank'. The second was a motorbike with as many upgrades and modifiers as could possibly be crammed into such a vehicle. Status: Missing (random driving skills yet remain).
- Weaponry: Sokora had a rather sizeable collection of weapons, kept in the backroom of his bar - or, at times, at his apartment. Chief amongst these was his collection of pistols - some highly lethal, regardless of the ammunition loadout - some, less so, such as a few tasers for dealing with the occasional barfly who refused to sit down and shut up when the alcohol got the better of them. Sokora took an old axiom to heart - that, while an intoxicated idiot might see a club coming his way, a concealed taser or a random bullet is harder to figure. Status: Missing.
- Implants: Sokora had several sets of implants, primarily Visual, Auditory, and Olfactory, as well as a vocal system which allowed him to mimic others' vocal cords. Each of these was a requisite for his former job, and it's no question that he's perturbed by the lot of them having suddenly been ripped from his head. Status: Missing
- Commlink: A potential portion of his implants, Sokora's commlink - a portable, implanted 'laptop' or 'smartphone' - contained all his notes regarding life. Status: Missing
- Luck: For some reason, Sokora seems to have been dealt a winning hand in the game of life - at least, in minor situations. When he tries something, oftentimes, he'll get it right off, regardless of whether or not he knows what he's doing. He doesn't rely on it, and he refuses to think that the universe has him in its crimson eye, but he can occasionally pull off something great without understanding it. Status: Missing
- Medical Skills: Sokora's past has let him study the basis of medicine, and he therefore has a knowledge of first aid, trauma medicine, and the like, such that he can at least stabilize a patient without the assistance of another patron. Status: Knowledge of 1950s-era medicine remain unclear, save those bases which don't require study. Can still perform first aid and trauma assistance.
- Chemistry and Demolitions: Sokora has a penchant for blowing things up when all other options have been exhausted. He has, or had, a knowledge of high-school and barracks-project chemistry, at least enough to know such things as the benefits of non-dairy creamer and the wayward construction of thermite. Status: Active.
- Bartending: Five years was more than long enough for Sokora to memorize the playbook for this particular career. Status: Active.