The headache I woke up with this morning has graduated to include sensitivity to light and sound. I'm sure it's not a migraine; it doesn't hurt all that much and it isn't, by any stretch, a chronic phenomenon. Still, I wonder if I'm getting sick.
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To make myself feel better, have a
YouTube video of the puppeteer who plays Elmo making a pregnant woman's day.
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For fans of things that are awesome, have a look at this
fan-made Axe Cop movie snippet.
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I'm still not sure what I think about the whole Good Omens miniseries. I think, for the moment, I'm going to stick with "cautious optimism."
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In World of Warcraft news, I've finally conquered whatever emotional hurdle has been keeping me from trying healing all these months.
For non-players, in your average World of Warcraft group players fill one of three roles: heavily armored tanks who take damage, lightly armored fighters and casters (called "DPS") who do damage, and healers who... well, keep everyone from dying horribly. I'm usually DPS; I've wanted to try the other two tracks since I started playing, but I've been too chicken to try.
When you're the tank or the healer, people tend to yell if you mess up. A lot.
The key, as it turns out, to defeating those performance jitters is to run Battlegrounds (player versus player scrums, essentially -- capture the flag, etc) until the cows come home. High pressure? Check. Mostly anonymous? Check. Limited individual responsibility? Check.
In Battlegrounds, at least in the level bracket I'm in, people are pitifully grateful for any healing at all. If you screw up (crap, what do you mean I've already used Lay on Hands?) and they die, well, they were going to die anyway. It's the perfect practice arena and it's fun.
I've since run a few dungeons (your more standard, players versus the giant eight-headed monkey god scenarios) and they've been a cakewalk in comparison.
At least so far.
But yes, healing! Yay. Sadly, the Battlegrounds route won't help me with my desire to tank, but that's a hurdle for another day.