Overall, I enjoyed Tierkreis, though I'm not sure I'll be rushing to replay it any time soon, which in terms of the overall series puts it only with Suikoden IV (perhaps in part due to the four character limit, as you mentioned). For a Suikoden game I did feel like the recruitment aspect that was there was good.
Outside of considering it as part of a series, the only major complaint I had against the game was how absolutely tedious many of the dungeons were. Places like Mt. Svatgol or that ocean cave, whatever it was called, that were just halls and halls of the same bland rock. And if the game had made me go through the Ch'olui Mountains one more time I might have thrown it out the window right there.
In terms of the weapon system I got a little confused by the end. Weapons like the fans and anchors were only used by one character each from what I could determine, which was strange when half my army was using swords or spears. It didn't feel so bad in the beginning, but as the game went on and you got more and more characters, and some weapon types like the fighting stick that the hero started with seemed to just get dropped, it became more of a glaring concern.
The events of the ending were fairly predictable and not terribly interesting, in my opinion, so I'm not sure you're missing much there. Some of the individual endings for the stars of destiny were nice, but otherwise I mostly got a feel of "We saved the world, yay!" versus most of the other games where you get more of a sense of that people's way of life will really change, that recontruction and and a rebirth of sorts are happening.
I enjoyed it as well, just enough for a single complete play through. Since I can't complete it, I won't finish it.
I didn't really have a problem with the dungeons. Tales of Legendia was horrible for that (second half of the game recycled the exact same dungeons from the first half), and I didn't mind it until toward the end. Suikoden III also had a similar effect, forcing you to traverse unnecessarily large plains several times.
I do agree about the weapons though. I didn't like that the hero's stick, for example, was phased out and your only real options for strike-type weapons were massive and expensive hammers or dual-wielding maces.
I kinda figured the ending would be somewhat bland. The depth of the game as a whole was fairly unimaginative, so I didn't really expect much of anything from the story points I'm missing.
Outside of considering it as part of a series, the only major complaint I had against the game was how absolutely tedious many of the dungeons were. Places like Mt. Svatgol or that ocean cave, whatever it was called, that were just halls and halls of the same bland rock. And if the game had made me go through the Ch'olui Mountains one more time I might have thrown it out the window right there.
In terms of the weapon system I got a little confused by the end. Weapons like the fans and anchors were only used by one character each from what I could determine, which was strange when half my army was using swords or spears. It didn't feel so bad in the beginning, but as the game went on and you got more and more characters, and some weapon types like the fighting stick that the hero started with seemed to just get dropped, it became more of a glaring concern.
The events of the ending were fairly predictable and not terribly interesting, in my opinion, so I'm not sure you're missing much there. Some of the individual endings for the stars of destiny were nice, but otherwise I mostly got a feel of "We saved the world, yay!" versus most of the other games where you get more of a sense of that people's way of life will really change, that recontruction and and a rebirth of sorts are happening.
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I didn't really have a problem with the dungeons. Tales of Legendia was horrible for that (second half of the game recycled the exact same dungeons from the first half), and I didn't mind it until toward the end. Suikoden III also had a similar effect, forcing you to traverse unnecessarily large plains several times.
I do agree about the weapons though. I didn't like that the hero's stick, for example, was phased out and your only real options for strike-type weapons were massive and expensive hammers or dual-wielding maces.
I kinda figured the ending would be somewhat bland. The depth of the game as a whole was fairly unimaginative, so I didn't really expect much of anything from the story points I'm missing.
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