Since I promised
renard_v I'd post a review detailed my EXACT THOUGHTS on Shark Attack, here goes.
Graphics: The character portraits and artwork are incredible. Squeedge nailed the enemy and character designs like whoa. The sprites are great as well, but they lack animation. That's the biggest issue behind the visuals: they lack animation. It's excusable,
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the filter on stage 3 didn't bother me in particular, and was tweaked when a couple people tested it and said it was a bit rough. i'm partially at fault for building the game in DirectX 8 mode (it supports screen fades better than DX9), which doesn't allow some of the fancy filters i wanted to use. obviously using DX9 in the future.
aside from these obvious botches on my behalf, your review rings pretty true to what i think after the fact. i'm happy with what we did given our deadline (hence the repeating backgrounds and whatnot), and it was a fun test to see what we can do given a 6 month deadline with about 2 months of actual working time.
for future projects (just putting this out there) we'll be abandoning pixel work in favor of higher resolution hand-drawn everything. i think it'll be rad, and Squeedge will be more comfortable with it, so that means more animation and more cool shit in general.
again, thanks for the review - coming from you, this is pretty awesome :]
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