Shark Attack Review

Jun 30, 2010 20:59

Since I promised renard_v  I'd post a review detailed my EXACT THOUGHTS on Shark Attack, here goes.

Graphics: The character portraits and artwork are incredible. Squeedge nailed the enemy and character designs like whoa. The sprites are great as well, but they lack animation. That's the biggest issue behind the visuals: they lack animation. It's excusable, ( Read more... )

Leave a comment

renard_v July 1 2010, 13:41:54 UTC
in regards to scoreboarding, i couldn't get anything online to work (i'm unfamiliar with how MMF handles online scoreboards entirely), and having one on a single computer is a teensy bit silly, provided most people aren't going to have 10-15 people coming over and playing their copy of shark attack. the closest thing i could get to online scoring was uploadable screenshots, unfortunately.

the filter on stage 3 didn't bother me in particular, and was tweaked when a couple people tested it and said it was a bit rough. i'm partially at fault for building the game in DirectX 8 mode (it supports screen fades better than DX9), which doesn't allow some of the fancy filters i wanted to use. obviously using DX9 in the future.

aside from these obvious botches on my behalf, your review rings pretty true to what i think after the fact. i'm happy with what we did given our deadline (hence the repeating backgrounds and whatnot), and it was a fun test to see what we can do given a 6 month deadline with about 2 months of actual working time.

for future projects (just putting this out there) we'll be abandoning pixel work in favor of higher resolution hand-drawn everything. i think it'll be rad, and Squeedge will be more comfortable with it, so that means more animation and more cool shit in general.

again, thanks for the review - coming from you, this is pretty awesome :]

Reply

succendo July 1 2010, 18:01:05 UTC
No problem! I really like Shark Attack. I feel a little like this review was particularly negative, since I devoted a considerable amount of time to the faults, but I really did like it. Given the time constraints and the nature of the game, it turned out ridiculously good.

Reply


Leave a comment

Up