Shark Attack Review

Jun 30, 2010 20:59

Since I promised renard_v  I'd post a review detailed my EXACT THOUGHTS on Shark Attack, here goes.

Graphics: The character portraits and artwork are incredible. Squeedge nailed the enemy and character designs like whoa. The sprites are great as well, but they lack animation. That's the biggest issue behind the visuals: they lack animation. It's excusable, ( Read more... )

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Comments 6

akumyo July 1 2010, 04:41:43 UTC
I've really enjoyed shark attack so far and I find myself popping it in at random intervals when my friends and I are taking a break. I like it because I don't have time for a full game these days and something quick and pleasing, but challenging, is great to have. I've been looking for a decent side-scroller/top down shooter too so this was a bonus ( ... )

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renard_v July 1 2010, 13:41:54 UTC
in regards to scoreboarding, i couldn't get anything online to work (i'm unfamiliar with how MMF handles online scoreboards entirely), and having one on a single computer is a teensy bit silly, provided most people aren't going to have 10-15 people coming over and playing their copy of shark attack. the closest thing i could get to online scoring was uploadable screenshots, unfortunately ( ... )

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succendo July 1 2010, 18:01:05 UTC
No problem! I really like Shark Attack. I feel a little like this review was particularly negative, since I devoted a considerable amount of time to the faults, but I really did like it. Given the time constraints and the nature of the game, it turned out ridiculously good.

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monstersexual July 1 2010, 23:01:36 UTC
Awesome review, thank you for giving in-depth feed back on it. I mean... this is what you do for a living so YOU ARE CERTAINLY A TRUSTED SOURCE :3 Glad to see someone pointing out things I agree with as issues, instead of "OMG HIT BOX NOT IN HEAD, WORST DESIGN EVAR" (I'm still going to stand by that I think that works for the game >:B ( ... )

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succendo July 2 2010, 01:02:03 UTC
I do think you managed to catch that TG16-esque quality, but even them the sprites felt quite static and unchanging. It's not a matter of them being bad, just you not used to doing pixel animations. I thought your designs were hella good though. Those boss portraits, aaa ( ... )

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renard_v July 2 2010, 01:15:06 UTC
blaming myself for using transitions instead of making a fade object DUH DUH DUHHHHHH my bad

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