A_Facility Application

Jul 18, 2011 01:22

OOC Information:  
Name: Walk
Age: 18
AIM: DecisiveEvidence
MSN:  I-DontCareAnymore@hotmail.com
Y!M:   N/A
E-MAIL: I-DontCareAnymore@hotmail.com

IC Information:  
Name: Rose Lalonde
Fandom:   Homestuck
Timeline: Upon Waking up on Derse after having been killed by Jack Noir.
Age: 13
Appearance: Rose has short, blonde hair and bright purple eyes. Her skin is very pale, which is accentuated by her black outfit and dark purple sleeves. The aforementioned outfit consists of a long black skirt, a black shirt with a long sleeved purple shirt underneath, purple sneakers, and a long, flowing pink scarf around her waist.

Abilities:Rose has, after having played Sburb and climbed her echeladder (think leveling up your class in an RPG) gained a wealth of powers and abilities. Not only can she wield her knitting needles like an expert, cold blooded killer, but she can also use them as wands to cast a variety of destructive magic. This magic more often comes in the form of black or purple ridgid laser-like beams shot from the ends of her needles or wands. Eventually she even gained the ability to fly and levitate around. In addition to these combat abilities, she also has the power of a "seer" which allows her to bypass physical and mental walls between her and what she needs to see.
Rose also has what the Homestuck universe refer to as a Sylladex. It works more or less like an invisible suitcase in your head, with which you can place a number of items in there without them taking up any physical space. It's here that Rose keeps important objects like her needles, her computer, her violin, and the many various things she may decide to pick up whenever the urge hits her.

Personality: Rose has a very simple, stoic, and stern composure. While not necessarily a friendly person, she’s in no way a cold, emotionless person. She admits and apologizes for her own mistakes, is helpful to her friends, and even can be encouraging when she really believes in something. She tends to have a rather cynical view on the world. Definitely not believing in the good and kindness of man. She, like any black and purple clad thirteen year old girl, assumes the worst in people, and writes off touching, sentimental gestures by her Mother and friends as cruel irony, mocking her with facetious kindness. She has no propensity for silliness or jokes, instead deriving pleasure by drenching her words in loquaciousness and a heaving coat of sarcasm.

Rose takes great pleasure in analyzing and picking apart the psyches of her peers. She enjoys looking into the minds of others and dissecting their motives and subconscious thoughts. She’s just an amateur (most of her experience comes from counseling her cat, Jaspers, go figure) of course, but who says it’s not fun to pretend to be a professional? This could actually be considered one of her more playful personality traits, playing this know-it-all, sarcastic, but still somewhat jesting straight-man persona. A skeptic by nature, she prefers to observe, test, and practice before taking any serious steps forward. Because of this, Rose is not so easily swayed by the opinions of others. It's easy for her to trust her own judgment, but she can't quite say so for the voice of others. After all, if she's so often the voice of logic and reason, can they really be the ones to trust with the plans?

She’s a dutiful girl and by no means lazy. So much so that she can even appear to be absolutely terrifying when faced in combat. She can easily analyze a number of situations and make critical decisions with relative ease. There’s a certain initiative in her personality which often leads her to be the one who’s always construing the plots and plans, always taking those duties upon herself. If she were to be anything, it would be cool-headed. On numerous occasions she’s stared death in the face and simply walked right past it--only is she shaken emotionally by the loss of those she’s closest to. Despite what she might say, and all the feelings that she keeps inside, she does genuinely care for her friends, even if she might rarely show it outwardly. This goes for just about everyone and everything in her life. Her cat, her friends, her mother, even he interests. And you know what? She’s perfectly okay with that.

Her ambitions are probably the most unclear thing about her. The most blatant and likely drive to her actions is the pursuit of truth and the pursuit of solving these great mysteries. Faced with such a life changing game like Sburb, a world of infinite secrets, she wants to pull out the truth and find what's really going on. With the truth, she can plan what to do next, and even better, plan to win.  Always having been intrigued by the big questions, how could she pass up an opportunity like this? And so the skeptic aims to become a seer. On the damp, emotional side of things, one of the main reasons for her playing Sburb and getting caught up in the whole mess (with which she has surprisingly few problems) is the possibility of being able to meet, see, and learn about her deceased cat Jaspers, presumably her drive for picking up the game in the first place. All just to see her cat again.

From an objective point of view, that is to say, from the view of others, she's more or less seen as the type of person you don't necessarily want to be hanging around. The big words, the attraction to the zoologically dubious and the grimdark, all of it would make her somewhat of a social pariah around "normal" kids her age. Her friends are a different story though. They all get to poke fun at her interests while she simply smiles gracefully and brushes it off. Of course, they never truly mean to hurt her, so why should she bother looking either way? Again, though, she has absolutely no problems with who she is. And through this fact she exudes an aura of confidence about each and every one of her actions. However, even with her confidence, she still chooses to keep most of these interests to herself. She is very uncomfortable and strongly dislikes being observed as she takes her dips into her creative or recreational respites. This is especially true when it comes to her love of creative writing and knitting. No one must see the wizard fanfiction. No one. Behind all of that seriousness is a fairly silly-side to her. Hidden along with all the wizard fanfiction, there are some things Rose just can't help but indulge in. Making silly faces when no one is around, sporting a ridiculous getup and parading it around a little. But again, that's a level of comfort she only seems to be able to find within herself and herself alone.

As for her Mother, the two exist in a sort of limbo or stalemate within their relationship. Whenever her Mother makes an attempt to get close with her daughter or share her interests (think adorning nearly the entire house in wizard statues and grim, gray stone architecture. Did I mention the sprawling mausoleum for her dead cat?) Rose simply writes it off as cruel irony and malice towards her. And so she gains the mindset that her Mother feels saddled with her, that there's some greater purpose for her that Rose is keeping back. And in this way, her Mother becomes a more and more antagonistic figure. Anything for her to stop and get on her real track. Yes, this includes empty suicide threats. The two can never really connect, and the relationship is always strained. Rose feels obligated to keep her Mother at arms length, while her Mother constantly fails to get any closer. But underneath all of that messiness and miss communication, there's still love in their unspoken relationship. They're still family.

History:

"What would you say if I said a reserved girl enamored by what dwelt in shadow was selected by the horrorterrors for service, and did their bidding at every step while convinced of her own autonomy?"

Rose’s story began with her rocketing down to earth on a meteor as an infant. Said meteor landed in a lake, immediately eliminating all marine life in said lake. She was picked up and adopted by a young woman with whom also had begun her life in a similar manner. We’ll call her Mom. So Mom raised Rose, who grew up to be a rather passive aggressive handful, dismissing many attempts at bonding. She got Rose a can’t named Jaspers, with whom she grew very fond. ...And then he disappeared for two weeks and washed up on the shore dead. Youch. She insisted on a funeral, and her Mom didn’t disappoint. Mom built a little kitten mausoleum to house the departed cat. Rose more or less only chose to see this as mockery.

Rose met three friends over the internet. John, Dave, and Jade. Obviously very close, the four would share gifts on birthdays (being sent by mail of course) and chatting more than often. One day, Jade hinted at Rose being able to see her cat again if she were to play a certain game. One could only assume this is what piqued her interest in the reality warping game “Sburb.” Coordinating with John and...sort of coordinating with Dave to varying degrees of success, they all receive the game and decide to play together. (Except Dave, a magazine panned it and Dave decided not to touch the apparent cheap piece of shit. Not yet, at least.)

Rose played as John’s “server player” which means she manipulated the area around him while he did various tasks involving both adventuring and gallivanting. As time went along, she learned more and more about the game’s mysterious functions, and thusly created a walkthrough on gamefaqs. John noticed a timer counting down, and the timer turned out to be counting down to a meteor crashing straight into the John’s house. However, by correctly using his “entry item” (biting into an apple) he was able to transport his house (along with his father) to his planet in the medium. (The long and the short is, a planet in the universe of the game. Yeah, it’s hard to explain.)

Meanwhile, due to a large number of people playing (and usually failing at) Sburb, a meteor rain had caused a forest fire to begin around Rose’s house, bringing with it the impending doom of, well, more meteors and fire. As John didn’t have his server disc (due to certain shenanigans) he couldn’t connect to Rose and help her enter the medium, thus they had to convince Dave to get off his ass and be her server player.

Off his ass he went, and after a long misadventure of his own, he got his server disc going and connected to Rose. But during his misadventure, Rose had to find a new internet connection to continue helping John in the medium as his server player. She did so by sneaking into the lab near her house (by way of a mysterious passage in the kitty mausoleum.) There she uncovered rather shocking developments about Sburb, such as the fact that it was the reason for the meteors, and that said meteors were a few hours away from destroying all life on earth. So after cloning a young kitten named muti via the machines found in the lab, she quickly escaped before a meteor trashed the facility. She went back to her room to wait for Dave to connect to her and get her into the medium. Hopefully before being burned alive.

Burned alive, she was not. Dave connected just in the nick of time and helped her evade said burning. She prototyped her kernelsprite with her dead cat and Cthulu Princess to help her break her entry bottle and be transported into the land of Light and Rain, where she would spend the next few hours.

Coming over the sand, she discovered a good number of things, including the barren state of their Sburb session. What this meant was they couldn’t win anymore. Rose’s response to this was to rip the game apart at the seams, destroying her “First Gate” a game construct used to continue playing. After these events she continued combing the white sand of her planet, interacting with the trolls (Particular Kanaya, with whom she was constantly engaged in a battle of witty snarkdom.) through pesterchum, and found out a great deal about something call the Green Sun.

After learning of Jack Noir’s prototyping with Bec, Jade’s dog (And also the First Guardian of the planet, omnipotent beings powered by the aforementioned Green Sun.) and by listening to the whispers of the Horrorterrors of the furthest ring, Rose began to construe a plan of her own, and soon starting filling her friends in. The plan was that John would remove something called “The Tumor” from the center of Skaia. It was a bomb of disastrous proportions that would explode at the end of the reckoning. John would then transport the bomb to Derse, where Rose’s dreamself would pick it and take it to the Green Sun, using a map plotted by Dave.

Until the plan could be set in motion, Rose stayed on the Land of Heat and Clockwork, where she looked over the current events using a number of crystal balls previously procured. There she had a discussion with Doc Scratch about the Scratch, Lord English, and her impending mission to the Green Sun, with which Doc Scratch even seemed to endorse. She asked her magic cueball, using her newfound powers as a seer to see through it, what she should do next. The answer was to answer Jade.

What Jade told her wasn’t pleasant, and she soon checked her crystal ball to see for herself. Her Mother had been slain by Jack Noir. Horrified and enraged, Rose decides that the right thing to do is to find Jack Noir and kill him, giving the excuse that that’s probably what the Horrorterrors wanted of her in the first place. Jade expresses concern that the Horrorterrors may not be working towards very bright goals, but Rose tries to dismiss them. Ultimately Rose is goaded into asking the magic cueball, which is never wrong, if the Horrorterros were evil or not.
The response she got was...unclear. But whatever it was it drove Rose deep into darkness, the fabled blackdeath trance of the woegothics, quaking in the bloodeldritch throes of the broodfester tongues. She rockets off towards the battlefield, where she plans to kill Jack Noir.

She entered the castle where she last saw him in the crystal ball, descending in a ball of grimdark smoke and thorns. It was so much that it blacked out the viewport of her to the trolls. Her skin now grey and her body covered in dark miasma, she made her way through the castle in search of Jack Noir. She passed many mutilated bodies of prospitians and dersites on her way to the innermost chambers of the castle. When she finally reached the final curtain she found....John.

John was looking for his Dad, not yet knowing what had happened to his Father and Rose’s Mother, and so she led him up to the top of the castle where their bodies lay. She couldn’t just explain it to him, as the broodfester tongues made it impossible to speak english. When they reached the top, they found Jack Noir hovering over the bodies of their dead parents. They both took up arms to fight against him, but in an instant John was stabbed through the back by Jack. He died.

Even more enraged than before, Rose fought Jack Noir herself. She put up a valiant fight, oglo-parrying left and right. But it wouldn’t be enough. It was an unwinnable battle, and Rose was soon killed. Not for long, though, as John was resurrected due to an unjust, unheroic death (the conditions of godtier immortality) and was able to kiss Rose, thus reviving her dreamself on Derse, where she awoke.

Roleplay Sample - Log: It hurt. Wait, no it didn’t. Not anymore, at the very least. The quizzical look was quickly swiped off her face as her head cleared itself. She’d just died. To most people, this would probably be a little more terrifying, but Rose Lalonde was never one to take any bad news ungracefully. She carried herself well, and brushed off the things that needed to be. Sadly, it seemed a lot like everything needed to be brushed off today. She recounted the last few moments of her life before becoming her dreamself. Storming through the castle, finding John, watching him die, being killed herself. It...made her sick. This time, things wouldn’t be brushed off so easily. A pity, really. Even she felt a bit shamed by these feelings. Like she had to hide them, even from herself.

It was hard to remember why she did that, why she got out of control, and even harder to discern whether or not the blame was all hers. The truth was it didn’t matter who was to blame, she still felt guilty. She was supposed to be the sensible one. Her analytical tendrils were wrapping themselves around her own mind this time. Did what she see cause this, or did she cause what she saw? What would happen next? Her eyes turned up towards the dark black sky of Derse. Would she really have to die now? For good?

She’d done so much thinking that she’d almost forgotten her Mother. It was that thought that tipped her over the edge, that thought that got her to realize how much worse she’d done to this session, and the danger she put her friends in.

She would be the one to die. She had to.

Roleplay Sample - Journal: Perplexing circumstances non-withstanding, I can’t help but feel somewhat pleasantly at home. But I do ask to please hold your sickening applause of mockery at the ridiculousness of that statement. The picture I’m attempting to paint is among many colors, discerned only by those trained in a similar palette. Absurdity has already claimed itself as my god. Upon further analysis I've come to regard our current setting as, at the very least, mildly abnormal. Now, I'm sure a much heavier adjective would be more than complacent to take the place of "mildly" but in lieu of the past twenty four hours of my life, I'd say it doesn't stand out too much. [As she speaks, she scribbling down something in a notebook, the sound of the led scraping against the paper filling the once silent air. She's looking around, definitely taking notes.] Clearly kids like myself these days can't come to truly appreciate the terror of something that isn't a towering lava-clock, and even those are on the softer side of the horror-spectrum. Truly quite the shame, actually.

Questions? Comments? Crazed and creative statements?  Those go here. 
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