♥ [RESERVE] sora; kingdom hearts. five.naikuApril 24 2009, 21:30:47 UTC
PERSONALITY: To say that Sora is 'naive and innocent', although a popular opinion, is a description that isn't too true. His 'innocence' is his incredible sense of optimism. He believes things will work out in the end--he just knows he'll find Kairi and Riku, and there will be a happy ending. The protagonist of Kingdom Hearts is much more gullible than naive--at times, however. His enemies find him hard to fool--his heart seems to see through their plans easily. He's easily excitable (he was practically jumping at finding out Captain Jack was a real pirate) and still has many childhood beliefs (Santa, for example)--like the belief of good guys and bad guys. Sora believes in good and evil. If someone's bad? They're bad--and until they say they're sorry, they're on Sora's bad side. (Not too many people can get on Sora's bad side.) Like any teenage boy, he can become rash and childish in situations, usually followed by some sort of anger. His stubbornness can be a real problem in these cases, but also is good when he stands his ground. His competitive streak is over 9000 is incredibly strong, which usually goes hand in hand with his stubbornness (Phil doesn't think he's good enough to be a true hero? Well, he'll prove it, then!).
When faced with helping others, Sora doesn't wait--he acts. He impulsively says yes, always eager to help. When encountered with traveling to new worlds, Sora usually jumps at the chance. Making new friends, exploring the unknown--what could be better? He could find a new adventure, and new friends to share it alongside with. His impulsiveness isn't always a good thing, though. Jumping into battles and calling out his enemies runs along his childish, impulsive side. On the same hand, he can be extremely sweet. Such an example is his tendency to sacrifice his well-being for someone he met seconds ago, or doesn't even know at all, as he does countless times throughout the games. He is loyal to his friends, almost to a fault. He forgives Riku, his best friend, easier than he does anyone else. Riku, however, was the one that opened the door to darkness, plunging their homeworld into mortal danger. His loyalty doesn't end with only Riku and Kairi--in the second game, Donald and Goofy are on the same level.
Looking back at Kingdom Hearts (the first game), Sora has increased in his maturity. When he first claimed the Keyblade, he didn't understand too much and was clumsy, awkward. Even with a year lost, his entire outlook became much more heroic, and he embraced his position. This could be because of the time that passed, and the end of the first game--Sora realizes that his journey won't end too soon, so he should put more work into being a Keyblade Master. It shows, as he stands taller and gives stern promises to help anyone he comes across in his second journey.
Something interesting that is usually not noted--Sora, probably because Destiny Islands is perceived to be a small place, does not show too much outright respect for the authority littered throughout Kingdom Hearts. He does not bow to Yen Sid (although Donald and Goofy do) or Queen Minnie (as Donald and Goofy also do). It gives the impression that Sora either does not think clearly, or simply does not have a strong sense of authority. Sora is a person who speaks heart-to-heart, not heart-to-status or status-to-status.
When faced with helping others, Sora doesn't wait--he acts. He impulsively says yes, always eager to help. When encountered with traveling to new worlds, Sora usually jumps at the chance. Making new friends, exploring the unknown--what could be better? He could find a new adventure, and new friends to share it alongside with. His impulsiveness isn't always a good thing, though. Jumping into battles and calling out his enemies runs along his childish, impulsive side. On the same hand, he can be extremely sweet. Such an example is his tendency to sacrifice his well-being for someone he met seconds ago, or doesn't even know at all, as he does countless times throughout the games. He is loyal to his friends, almost to a fault. He forgives Riku, his best friend, easier than he does anyone else. Riku, however, was the one that opened the door to darkness, plunging their homeworld into mortal danger. His loyalty doesn't end with only Riku and Kairi--in the second game, Donald and Goofy are on the same level.
Looking back at Kingdom Hearts (the first game), Sora has increased in his maturity. When he first claimed the Keyblade, he didn't understand too much and was clumsy, awkward. Even with a year lost, his entire outlook became much more heroic, and he embraced his position. This could be because of the time that passed, and the end of the first game--Sora realizes that his journey won't end too soon, so he should put more work into being a Keyblade Master. It shows, as he stands taller and gives stern promises to help anyone he comes across in his second journey.
Something interesting that is usually not noted--Sora, probably because Destiny Islands is perceived to be a small place, does not show too much outright respect for the authority littered throughout Kingdom Hearts. He does not bow to Yen Sid (although Donald and Goofy do) or Queen Minnie (as Donald and Goofy also do). It gives the impression that Sora either does not think clearly, or simply does not have a strong sense of authority. Sora is a person who speaks heart-to-heart, not heart-to-status or status-to-status.
Reply
Leave a comment