Building a board game 3

Jul 13, 2010 22:54

Continuing on my designing a board game as a birthday present.

After much thought, the opposite corners idea fails in what I want to do. So I've settled on this new map with mostly familiar rules.





The players each start in a cove on the left and their goal is to visit the island on the right and collected a piece of treasure. They then return to their home base.

The shortest route from each home base to the island is exactly 33 spaces.

There are 6 blue dots on the map, each of these represent a possible Kraken tile. Should a player roll a 1 for their moment, after making their one measly space, they roll another D6. The Kraken then takes residence at that numbered tile, totally blocking the route. I intentionally chose 6 spaces that forces the player to make drastic direction changes and force them down a longer path.

Any player sharing a square with the Kraken is destroyed, end of story, you can't fight power of that magnitude!

As there was just the two of us and we aimed for one treasure each, we found that we didn't fight. Just raced to the island and back, the averages of dice rolls kept us fairly neck and neck too.

What I'm hoping is that over the course of a full 3 treasure game, some players will fall behind, others will rush ahead, and then players will gang up on the winners attacking them to take them down. Laura and I didn't fight despite passing each others squares multiple times as it was a race to the end.

An important thing sprung to mind during the development. We had the little ones staying over a weekend, they took my Doom board game... and made their own rules.

I really should have seen this coming and planned for it, the funnest thing for them to do is to take a game and make their own rules for it. So all I have to do is provide them with a framework and let them do the rest.

So the board that's being painted will on one side have the above map. But the other side will be the four corner map of mostly open water. We'll have island cut outs and a grid painted on the board and let them put the islands wherever they want and make their own rules for play.

I expect to be out-designed by these kids.
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