Double-Crossing for Fun and Profit

Aug 24, 2009 21:17

I just watched "The Good, the Bad, and the Ugly" again. It really is incredible how some very simple motivations leads to an amazing story. You've got three characters who all want the same thing, and frequently work with each other to get it, but all the while knowing that each of them would rather get there alone. It really heightens the suspense, and it's great fun to watch Tuco plotting and re-plotting every chance he gets, hoping that at least one scheme will stick.

Like most everything, it made me think of D&D. More specifically, it made me think about running a cowboy game, probably using d20 Modern or some other non-fantasy rule set. The premise would be this: at the end of each session, the characters would gain experience points based on the amount of money they've been able to bring in. That is, individually. If the party works together to bring in a big haul of loot, everybody might level up. But if one of them happens to get rid of the others along the way... well, that person might level up a few times. I don't know how long I could keep that going, but it could be pretty awesome for a while. I might try it once my gaming group gets past the current pirate phase.

Of course, pirates are awesome, too. And I guess the same principles apply there (seeing as how we all left a shipmate to his crocodilic end last session, but not before my character took the time to retrieve the gold piece the victim owed him first). Ah, scoundrels. Is there a more entertaining type of adventurer?

-Sam
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