So,
notshakespeare hosted a game day/night last sunday. The evening ended with notshakespeare,
revsaintmichael and I sitting around a table talking about LARPS as gamer geeks are want to do.
At one point notshakespeare made an observation that a player to player game, as opposed to player vs ST where action gets fed into the game by the ST rather than the action being derived by player interaction, requires a minimum of fifteen players. The question becomes, in what genre?
We talked so more as I pondered the thought, then admitted I couldn’t think of a genre that would work. This prompted a continuation on that thought which led us to actually flesh out an idea. It’s not a bad idea, structurally speaking. It fails, in my mind, because it has nothing to hook players into wanting to play it (feel free to disagree with me gentlemen.)
Part of what it takes to get a game off the ground is players who want to play it. Describing a game without saying, “You’re a vampire,” or “You get to play in Shadowrun,” or some similar hook that players can think to themselves “Yeah, that would be fun,” would make it harder to convince them to get involved. And, as we all know, having a new game idea does not equal having a new game, no matter how good the idea. Players have to be as excited to play in it the first time as much as you want them to return.
Honestly though, that’s the only flaw I find in that game idea.
But, I didn’t think of that on the ride home. I did what I do whenever I brainstorm, I tossed out the fully fleshed out idea and started over. Hey, that idea might be good, but that doesn’t mean brainstorming can’t come up with a better idea if given a chance.
I didn’t come up with one till I got home (which I’m happy to blame on my forgetting to post that night.) Oh, it still needs work itself, no idea is perfect, but it’s another idea for a player to player larp.
I realize that I have not actually described either game, sales pitches later IF there’s actually any interest in a new, small, larp chronicle. It could get larger, but the idea being that the game is based upon actions made between players rather than by actions fed into the game by the STs. I also realize that the list of folks reading this is a small sample, but a response here would be a start.