hello, depression

Nov 07, 2016 16:24


This weekend, I felt like shit. Sore throat, runny nose, I had a cold. So I spent it on the beanbag chair playing video games. I’d been invited to a party but “getting on a bus with a head full of snot for a half hour so I could go sneeze on people who are gathering to try and have some fun” didn’t sound like a good idea for anyone involved.

I got a new one called “Ronin”. It’s a 2d game about a little ninja who runs through side-view office buildings killing lots of little security people on their way to kill the five people who apparently did something terrible to the ninja’s father. The unique selling point that differentiates this game from a zillion other games about agile little people running through side-view environments killing lots of people on their way to kill a few people who did something terrible is that combat happens largely in a turn-based fashion, rather than in realtime, so you get to be a super agile ninja with super reflexes who can leap through a hail of bullets to stab someone in the face. I spent a whole day playing it until like 3AM, and won it, then did a few levels of the New Game+ mode (which starts you with the full toolset of moves you had to unlock over the course of the game, and requires that you kill 100% of the security dudes without letting them raise the alarm, and kill 0% of the occasional non-combatants scattered throughout the levels) before it crashed and I put it down for an indefinite amount of time.

Then I played the recent remake of 2006’s “Ratchet and Clank” which was really amazingly pretty. And I kept on noticing that I could barely tell what was going on in the cutscenes because all the detail added in the course of spiffing up a decade-old PS2 game for the PS4 made every shot a little harder to parse compared to the original’s brightly-colored cartoon characters against contrasting backgrounds; there were multiple times in the first few levels where I felt like I could barely see what was going on because the various robots and aliens shooting at me were the same color as the background. And damn its plot is some convoluted bullshit that’s mostly an excuse to give you more goofy-looking targets to shoot with your goofy guns.

I played that until like 5AM. I’m not sure I enjoyed any of it. I feel no particular desire to replay the whole thing with its hundreds of side missions and things to collect, and yet I want nothing more than to go sit on the living room for another fifteen hours doing exactly that.

Today I got out of bed around 1PM. I’ve been up for about four hours and the fucking sun is already setting. Realizing that makes me feel doomed. (Switching off of daylight savings time isn’t helping this one bit.)

I miss drawing new comics but “printing Rita” still hangs over anything else in a big curtain of guilt. And pushing that forward is a constant churing pool of boredom and stress and guilt. I really hope that this is the last book I have to print myself. It probably isn’t. And that fills me with dread and misery and I just wanna crawl back into bed and sleep until the sun comes back.
Hello, seasonal depression. It’s been a while. I didn’t miss you one fucking bit. If the long-shot chance of Parallax becoming a thing happens, I am moving back to LA and I am never living this far north ever again if I can help it. I need more goddamn sun than Seattle provides, even with the help of my False God.

(I also realize that I have eaten pretty much nothing but junk food for the past few days and should probably eat something vaguely like real food. I should probably change my habits to eat more real food in general. I’d been working on that for a while but I’ve backslid.)

Originally published at Egypt Urnash. You can comment here or there.

seasonal, detachment, depression

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