Ghost Autopsy

Oct 03, 2013 18:17

Most of to-day has been wasted on a single math problem. I almost broke my mind staring at this thing, this area of a quadrilateral inside three triangles with the lengths of only three sides given. Please, gods, turn the math off, I don't want anymore.

A couple nights ago, I installed Batman: Arkham City, which I bought on Steam when it was on ( Read more... )

video game, movies, game, the secret world, math, arkham city, the shining, batman, adaptation, analysis, stanley kunbrick

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setsuled October 4 2013, 19:20:56 UTC
If you haven't noticed yet, a lot of the NPCs in the time travel quest are present in the ghost world of the Mansion when you die. In particular, the hippie girl you escort at the end of the 60's vignette.

Oh, I didn't notice that. Cool.

the time travel quest took me FOREVER to complete. It was easier on later playthroughs because I knew what to do or where to look for things.

That's not the problem I had. The problem I'm talking about is the fundamental monotony of the battle system that kills the mood. I thought back to playing Quake which, with its Trent Reznor music and sound effects, is certainly a high watermark for video game atmosphere and mood but a lot of it also comes from running around half the time like a scared animal. Monsters come out of nowhere and death can be very quick if they find you, and when you kill them you have to be quick about it, too. It's messy and unpredictable.

I learned that the large blood patch that Charlie-Manson-Expy stands in actually heals him over time, making him more difficult to kill.

I figured that out after the second or third time he killed me, heh.

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