Most of to-day has been wasted on a single math problem. I almost broke my mind staring at this thing, this area of a quadrilateral inside three triangles with the lengths of only three sides given. Please, gods, turn the math off, I don't want anymore.
A couple nights ago, I installed Batman: Arkham City, which I bought on Steam when it was on
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These two stories are really eerie and would be pretty effective if every time I ran into a child's nightmare or blood soaked clone of a hippie psychopath the fight didn't turn into a monotonous "click single sword sweep attack to build resource, click more powerful sword sweep to spend resource, click single sword sweep attack to build resource, click more powerful sword sweep to spend resource, click single sword sweep attack to build resource, click more powerful sword sweep to spend resource, click single sword sweep attack to build resource, click more powerful sword sweep to spend resource, click single sword sweep attack to build resource, click more powerful sword sweep to spend resource," rinse, repeat, and I start to wonder who the real zombie is here.
Gotta say, that's utterly fucking brilliant. may I quote?
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Thanks, certainly. I did mainly really like the Franklin Mansion.
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I enjoyed Franklin Mansion, but I'll agree that the time travel quest took me FOREVER to complete. It was easier on later playthroughs because I knew what to do or where to look for things. Also, I learned that the large blood patch that Charlie-Manson-Expy stands in actually heals him over time, making him more difficult to kill. You have to pull him out of it.
The Investigation mission is pretty difficult and has several aggravating tricks to it. It includes the two most difficult things for me to handle: musical cues and morse code.
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Oh, I didn't notice that. Cool.
the time travel quest took me FOREVER to complete. It was easier on later playthroughs because I knew what to do or where to look for things.
That's not the problem I had. The problem I'm talking about is the fundamental monotony of the battle system that kills the mood. I thought back to playing Quake which, with its Trent Reznor music and sound effects, is certainly a high watermark for video game atmosphere and mood but a lot of it also comes from running around half the time like a scared animal. Monsters come out of nowhere and death can be very quick if they find you, and when you kill them you have to be quick about it, too. It's messy and unpredictable.
I learned that the large blood patch that Charlie-Manson-Expy stands in actually heals him over time, making him more difficult to kill.I ( ... )
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