FIRST AND MOST IMPORTANT: Thank you to everyone for putting up with my flailing and experimenting. I AM SUPER-GRATEFUL FOR YOUR PATIENCE AND PARTICIPATION. ;^;b
You can read the turn-out, but the gist of it was: I set-up with an outside source saying there was one killer amongst a group as part of an experiment or something like that. One person would be killed nightly as that was the killer's MO, and they had to deduce who was the killer. . . Or, well, die. :')
Of course, I was running the killer which effectively made everyone the sheep, and they didn't dissolve into senseless violence like I had hoped as there was an unnaturally controlled group in the game.
. . . But, yes, I ran into a lot of these same problems with it. We should chat and see about working out these kinds of kinks.
... ohoooooo. We should definitely talk, because I think I DO want to run another mononoke game for my second kill game of this month, but I'd like to pull it off more smoothly this time. :|a
For your second point, there's always the option of running an AU die kind of game? I think AJ would know more about that, but if you want to run a game similar to Cry Wolf that doesn't quite fit the criteria, that sounds like your place to go.
(Personally I think running a game that ICly tricks the players into thinking they're playing Cry Wolf and then pulling the switch on them has the potential for spooky funtimes)
I was actually helping with the audie game too. XD AT LEAST WITH THE FORMAT AJ HAS, it's kind of different in that it's all the players vs the shepherd/ringmaster/etc, but they vote to protect people, rather than kill them off. So in essence, I guess I am waffling between sticking with this traditional Wolf format (like with this one) or switching to audie and futzing with it. :|a
(That sorrrrt of happened with this last one, though we had a couple of people who were playing with CHARACTERS who were new to Wolf, so it had to be explained to them. :|a IT WORKED OUT but it's something I want to keep in mind for next time!)
IT WAS BEAUTIFULLY PLANNED I felt, even if I was a hugeass flake and was Marionettenspieler's puppet and played to amuse Dietrich :X
...that said, I still don't know which clue was meant to be Radu. Unless Dietrich's speculation about jealousy was right and it was the Cain and Abel one.
RATHER I mean that it felt like all of the wolves and all of the sheep were on the same relative side. Which also works in a game, but again that tension seemed to be lost on me. Like, it didn't feel like there was particularly any advantage to an alliance or a lie! Which is fine, but also very. . . not CFUW to me. Basically, I guess, I felt that the game itself didn't add anything to the player dynamic which did not exist pre-game.
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Of course, I was running the killer which effectively made everyone the sheep, and they didn't dissolve into senseless violence like I had hoped as there was an unnaturally controlled group in the game.
. . . But, yes, I ran into a lot of these same problems with it. We should chat and see about working out these kinds of kinks.
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(Personally I think running a game that ICly tricks the players into thinking they're playing Cry Wolf and then pulling the switch on them has the potential for spooky funtimes)
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(That sorrrrt of happened with this last one, though we had a couple of people who were playing with CHARACTERS who were new to Wolf, so it had to be explained to them. :|a IT WORKED OUT but it's something I want to keep in mind for next time!)
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...that said, I still don't know which clue was meant to be Radu. Unless Dietrich's speculation about jealousy was right and it was the Cain and Abel one.
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