Sunday was a fun day packed with trying new games.
The morning started off with a game of
Oregon. This game is a tile laying game where you score points by placing meeples adjacent to existing tiles or lay tiles adjacent to existing meeples.
Next I played a game of
Keltis. This was a fun, light game that is like a four player version of
Lost Cities. While the game is really an abstract, the game board is also very attractive with an Irish motif that plays well on my celtic knotwork weakness.
Following that was a game of
Stone Age. The board of this game immediately made me think of
Pillars of the Earth just from the artwork approach alone. You start with caveman 5 meeples which you take turns placing in certain areas to do activities for that turn. Most areas are limited to how many can be placed other than hunting for food. My opinion is still out on this one as it was not the style of game preferred by the people I played with which had an affect on the enjoyment level.
I ran into
snicholson again, and we played a game of
Anno 1701. This game is a member of the
Catan family, however the game play is distinctive. You have a player board from which you have your basic resources and can build buildings to give you abilities. Using resources you build ships with which to explore a community board and can create colonies by sacrificing your ship, but gain access to additional resources. I enjoyed the game, but not sure if it is on my "wish list" quite yet.
I played a game of
Giganten der Luefte which was just released by Queen Games in English as Airships. This is a dice game where you are a company building zeppelins. You claim tiles by rolling dice to gain access to additional dice of various colors (each color has different value ranges) to then roll to build zeppelins to gain victory points. Lightweight, but enjoyable.
My last game on Sunday was
Felix: the Cat in the Sack. This is a bluffing / bidding game to purchase the contents of the "sack". As each person drops out of the bidding for that round, more contents are revealed. You have cats of various points, positive and negative. You also have dog cards which can chase a cat away (or chase each other instead of two more more are present) and bunnies which are worth nothing either way. Our game was silly and chaotic. We had one player go "all in" with all of his money on the first auction... another player wound up winning a sack with ALL negative cats (amazingly he ended with a score of 1).