LICENSE BOARD.

Oct 03, 2007 13:58

Okay so, in order to DO THINGS in Final Fantasy, you have to acquire the LICENSE for them. I mean pretty much everything . . . spells, techniks (like steal), equipping armor or weapons or accessories, even upping your statuses!

There's an actual image of the license board here, but I wanted go ahead and type up the SPELLS, at least. It was a point of pride that in both of my games, every character filled up their license board, so... everyone had access to the same spells and techniks and weapons, etc. Balthier doesn't have all the WEAPONS at his disposal, or the accessories because lol SPOILERS but he does have all the Techniks and Magick. Sadly I don't remember the amount of MP they take up, but as Balthier regains MP by running around (and killing enemies, gaining damage, etc...) it's mostly a non-issue for me. ;;

So as follows

MAGICK

White Magick
Cure (cures one party member for small amount of HP)
Blindna (cures Blind)
Vox (cures Silence)
Poisona (cures Poison)
Cura (cures all party for small amount of HP)
Raise (revives KO member)
Stona (cures Break/Stone)
Esuna (cures most status effects)
Regen (restores HP over period of time)
Curaga (cures one party member for large amount of HP)
Dispel (removes status effects-- removes good ones for enemies and bad ones for allies)
Cleanse (removes Disease (a status effect wherein they cannot be healed, and it carries after KO, because they come back with 1 HP))
Curaja (cures all party for large amount of HP)
Dispelga (removes status effects for party/more than one enemy)
Arise (revives KO member for all HP)
Holy (... h-holy?)
Esunaga (removes most status effects for entire party)
Renew (cures all HP)

Black Magick
Fire
Thunder
Blizzard
Aero
Water
Fira
Thundara
Blizzara
Bio
Aeroga
Firaga
Thundaga
Blizzaga
Shock (large amount of damage to one enemy)
Scourge (causes Poison)
Flare (non-elemental damage)
Ardor (fire damage)
Scathe (large amount of damage to all enemies)

Green Magick
Protect
Blind
Poison
Shell
Silence
Sleep
Oil (makes susceptible to Fire damage)
Toxify
Silencega
Blindga
Bravery (increase physical attack power)
Faith (increase magick power)
Sleepga
Shellga
Protectga

Arcane Magick
Dark
Berserk
Confuse
Gravity
Decoy (make one party member/enemy attacked)
Drain (HP)
Syphon (MP)
Vanish
Darkra
Death
Bubble (HP x 2-- Balthier actually has a Bubble Belt, acc. that does this automatically)
Vanishga
Reverse (attacks heal! Healing hurts)
Graviga
Darkga

Time Magick
Disable (cannot perform ANY action)
Reflect
Break (turns to stone after period of time)
Warp
Bleed
Balance
Float
Haste
Countdown
Stop
Relectga
Slowga
Hastega

Techniks (note that these do not take up MP unless noted)
Steal (steal from one foe)
Libra (reveal more detailed target information)
First Aid (restore HP to one HP critical Ally)
Charge (restore MP, if it fails MP goes to 0)
Horology (deal damage based on a factor of time to all foes in range)
Poach (capture HP critical enemies for loot)
Souleater (consume HP to damage one foe)
Infuse (fully consume MP, charging one Ally's HP to 10 times that amount)
1000 Needles (deals 1,000 of damage to one foe)
Traveler (deal damage based on total amount of steps taken to all foes in range)
Shear (lower one foe's magick resist)
Charm (cause one foe to confuse friend with foe)
Addle (lower one foe's magick power)
Expose (lower one foe's defense)
Shades of Black (cast a random black magick on one for (whether you have it or not))
Revive (fully consume user's HP, reviving and fully restoring HP of one KOed ally)
Gil Toss (throw Gil, damaging all foes in range)
Numerology (deal damage that increases with succesive hits)
Stamp (inflict one foe with the status effects of the user)
Sight Unseeing (inflicts an attack only available while blind)
Achilles (renders one foe vunerable to an additional element)
Wither (lower one foe's strength)
Bonecrusher (consume HP to reduce the HP of one foe to 0)
Telekinesis (deal ranged damage with melee weapons)

. . . you can tell that I didn't use some of these at all because I still don't know what they are.
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