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the tower» sleep well
The
Tower may have fallen, but the root of the problem seems to still be thriving. Some of the following are optional, as with the
previous omens installment; a couple of them aren't as kind.
OPTIONAL EFFECTS - you can choose to have your characters affected by one/more/all of them from now on:
ghost pains, wherever they have been heavily or lethally wounded; these pains can be as slight, memorable, and often as you like.
intense feelings of being followed and watched. Items in characters' households can end up either mysteriously moved from their regular places, or they can outright disappear (sadly, if you choose to have an item disappear, it will not be returned!)
bouts of insomnia, to the point of being unable to sleep nearly at all;
symbolic, or blatant dreams or short visions of destruction. Characters can even be aware that the visions aren't real, but they might be trapped too well in their dreams to wake up on their own.
for dead characters (whether City!dead, or having arrived dead) that traded to have their lives returned: you have the option of choosing whether their heartbeat will also disappear. Have no fear, their bodies will still work as well as ever at this time!
SADLY-NOT-SO-OPTIONAL:
the infamous Clock beat will start getting fainter; the longer you've been in the City, the weaker and weaker you'll hear it. Newcomers excepted, Citizens should find themselves unable to hear it by the beginning of April.
bibliophiles will find themselves in mourning, as pages, or entire volumes of some of the older books in the Library will suddenly catch fire, or rot away in their hands.
small animals will start migrating towards the forest; you are welcome to include your characters' pets into the category of critters suddenly abandoning ship the City! after March 27, some of the lesser, harmless underground creatures (think worms, bats, rodents and other treats* ) will also be coming to surface, scavenging a little, and making their way to the forest.
! investigating the animals should reveal that those that have been revived at any point (among which, a small percentage of the wildlife) also lack a heart beat.
* UNDERGROUND WILDLIFE UNFORTUNATELY ON THE RUN
...not limited to, but might include representatives of:
WEAVERS: short and slim worm/snake hybrids, standing at about 5 cm in length. They are sensitive to light overexposure, and throughout the day, they will therefore make their home under a thin layer of dirt, ice, or animal, or human skin, braiding together in lines, as if a woven tapestry. Yes, they will try to make themselves comfortable, so glad you asked them in. Once fixated on a host, they will generally not harm it; in exchange for tapping into the host's food source, they have been known to increase its bodily immunity to common viruses and to extreme cold. Weavers have a natural life-span of 10 days, and are easily killed with fire. [IMAGE REFERENCE]
UNDERGROUND MOLD: like its more popular cousin, this mold takes a liking to humidity, and settles, breeds, and feeds on organic surfaces. Unlike its nominal relative, it has a degree of awareness, and has been known to make its home on open wounds. Like the Weavers, it can be quickly dispelled by fire, and also by strong light. [IMAGE REFERENCE]
You can organize any investigations or bug extermination or action plans in the comments!