[Grovyle glances over at her for a moment, then stops to watch her for a while. Hm, he doesn't recognise her, but maybe she was here to help anyway...?
Anyway, he has things to do. He tears his gaze away from her and resumes sorting things into piles.
He picks up a sticky, brown seed that looks like its gone bad.]
Huh, a grimy one. This is no good to anyone...
[He picks it up to discard it, only to find it's stuck to his paw. And no amount of shaking will remove it.]
It's alright. Teamwork wasn't always my forté, but I suppose once you start to work alongside someone, you form a bond and you get used to it.
[He watches as she gestures to the Orbs.]
Ah, those?
[He points to each one as he names and describes its use.]
The For-Fear orb makes any enemies that are struck by it run away from you in terror. The Foe-Hold orb freezes enemies in place so that you can charge an attack or run away from them. They hold them in place until you strike them. And the Foe-Seal orbs make all your enemies in a room pause, so you stop them moving.
I suppose they're a lot like smoke bombs, in a way.
Nice scarves. [He'll stick with his own though. He's not Jun without it! XD So instead he's examining the Wonder Orbs] I've never seen orbs like these before. What do they do?
[Ladon's nosing through the pile of Scarves curiously. It's amazing how serious he can be when he's focused on a mission. Finally, he picks out three of them - a Bounce Band, a Special Band, and a Detect Band.]
I wanted to make sure he trusted me, because there's a Dusknoir going around spreading lies about me.
He says I'm a criminal, but I honestly only have the Island's best intentions in mind. This would all be much too much trouble to have gone to just to steal the Time Gears for myself.
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He is a thief!!
[Says Dusknoir, dragging himself in. That Energy Ball did a lovely number on him.]
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I will have you know I either bought these supplies, had them in storage or I found them fair and square in Dungeons, thank you very much.
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Once the teams return with them, you will simply steal the gears from them! Then the Island will never go back to how it was!
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That's news to me.
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Anyway, he has things to do. He tears his gaze away from her and resumes sorting things into piles.
He picks up a sticky, brown seed that looks like its gone bad.]
Huh, a grimy one. This is no good to anyone...
[He picks it up to discard it, only to find it's stuck to his paw. And no amount of shaking will remove it.]
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If you could, please... This grimy seed seems to be stuck to me. Be careful not to touch it yourself, miss.
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[He can't help but smirk a little. He had hoarded some of it for a long time, after all.]
Thank you. Feel free to take whatever looks useful for Team West. If you're not sure what something is or how it works, just ask!
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[He watches as she gestures to the Orbs.]
Ah, those?
[He points to each one as he names and describes its use.]
The For-Fear orb makes any enemies that are struck by it run away from you in terror.
The Foe-Hold orb freezes enemies in place so that you can charge an attack or run away from them. They hold them in place until you strike them.
And the Foe-Seal orbs make all your enemies in a room pause, so you stop them moving.
I suppose they're a lot like smoke bombs, in a way.
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Some of them freeze them in place, slow the enemy down or confuses the foe.
I thought they could be useful as we don't know if there will be wild Pokémon on the way to find the Time Gears.
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It is. I wish they weren't so hard to find, because they're incredibly useful in a pinch!
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These look like they'll help.
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Oh, uh, by the way - what were you and Roland talking about over there?
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He says I'm a criminal, but I honestly only have the Island's best intentions in mind. This would all be much too much trouble to have gone to just to steal the Time Gears for myself.
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