"And right here, right now, all the way in Battery City..."
In 2012, the shortage of helium was massive. One wouldn't think this particular element was worth it, no--but within less then a year full blown wars broke out. Fires raged, radiation burned. There was one hope.
Better Living Industries was there to help. They created Battery City, and people were overjoyed. The populace was more than happy to take the pills that had already been in circulation--better mood pills, ones to cure anxiety, paranoia. Everything was better. They were free from the horrors of outside, safe in their little city.
Except Better Living Industries had made Battery City it's own kingdom. The pills were more than their normal use--they were suppressants, taking out any sense of individuality, adding compliance. Along with thought adjustment tests, propaganda, and more medication than you can take a stick at, BL/ind. became responsible for everything from education to government to the internet, creating an inner-internet. Eventually, all forms of self-expression were banned, which included art and music.
2019. Battery City is up and running and stronger than ever. Only there are those that have waken up. Stopped taking the medication. They call themselves Killjoys, living outside the city and in zones. Some stand and fight, others just want to live their lives. All are hunted down by Better Living Industries. There can be no opposing force in an Orwellian city.
Battery City
Battery City is the area where Better Living Industries reign free. It's a normal looking city, with many normal looking technological things. Picture a clean and pristine, constantly-pleasant big city. It's beautiful, everyone's happy. There's a distinct lack of colour, however, nearly everything is black and white. Instead of police there are the usual Draculoid patrols. Propaganda is projected along walls at all moments, many of the sayings staying "BL/ind. is here to help" or "Keep Smiling." It is very difficult to get into Battery City once out in the zones.
Zones
Ah, the desert life. Not so lovely when you've got acid rain, sand storms, and nearly no vegetation. The zones are split and numbered 1 through 6, with radiation levels going up and population levels going down the further you go. A small amount abandoned shacks, gas stations and souvenir shops are what some Killjoys call home, others deciding to not bother and instead put the pedal to the metal and keep on the run. If the weather and the sickness doesn't kill you, gangs looking for supplies might. And if you survive that? Still keep a look-out. Better Living Industries likes to send their best on patrol, just to make sure no Killjoys get the wrong idea in thinking they're truly free. Food is hard to come by, but not as hard as friends you can trust.
Zones of Importance
Zone 1:
A black-market-esque area, normally the usual ground for Tommy Chow Mein. Killjoys everywhere make an effort to barter their goods or trades. It's a neutral area, and one where you're encouraged not to fight. That doesn't necessarily mean everyone abides by that, though. Unfrotunately, it's not uncommon for skirmishes to break out over one Killjoy trying to cheat another...
Zone 3:
The ladies of Zone 3 have turned that particular area into a place worthy of the amazons. It started with a small group of girls and grew--most Killjoys had better stay on the highway and keep to themselves. They're quick to fire and some of the best shots in the zones. The only two male Killjoys that have known hospitality are Dr. Death Defying and Show Pony, though they're not heartless--they'll take you in, if there's something in it for them. (NOTE: This is pure headcanon. The only thing that's said of the ladies of Zone 3 is that they exist, as per Dr. Death Defying's listening party.)
Zone 4:
Home of Party Poison and his group, Zone 4 is where the DIE Diner is. This is the group's headquarters, or at least where they go to get off the grid. The inside has been pretty much gutted to be a permanent home, with graffiti and the like:
Zone 6
The furthest of the zones. A great big 'DO NOT GO THERE,' and any Killjoy worth their salt will tell you not to even think about it unless you have a rebreather, what with the radiation level as high as it is. Unfortunately, it's also the one place that BL/ind. won't send their troops. A double-sided coin, most Killjoys just avoid it.