Interesting article in The Age. The modern young geek seems content to socialise online, rather than seek physical company of fellow geeks.
link Young people live life faster," says Lyn Goodall, president of the Melbourne PC User Group. "They don't have a need or a wish to know what is going on under the bonnet of their computer."
Another
Age newspaper article considered how Technology has changed the family relationships at home. This does me give a clue into the mind of what might now motivate my students.
For a different perspective, I read in a
New Scientist Technology blog of a programmer who explained why computer games need emotions. He then justified why he is trying to program this into his next game and where this might lead. The Blog entry includes a brief video.
"If we really want to introduce a new level of innovation into computer games, then things like emotion are important .. books and films show just about every emotion"