Unique And Ugly Sims Submission Post

Aug 20, 2008 08:51

When I was looking for suggestions from you guys about what we should do with this community, somebody posted that they would like to see a tutorial on how to make unique sims in body shop/CAS or whatever, since many people make sims that usually end up looking the same.

Personally, I thought this was a great idea- I'm all for unique looking sims! ( Read more... )

!ptguc, !mod post

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madame_ugly August 20 2008, 14:11:01 UTC
I never thought about making a child in CAS and then taking them back out to bodyshop. Genius idea.

(slight aside) Have you ever noticed the lack of creativity when it comes to ugly sims? A lot of folks just exaggerate a facial feature (usually to the extreme) and call it ugly. I see it with dilution challenges all the time. That's not ugly. It's DEFORMED.

To add to your list of tips (you kind of mentioned it, but I think it needs repeated):

Gender swap. Not just to make kids in CAS. Gender swap in bodyshop, too. It's the easiest way to get a nice base for a mannish female sim.

Use CC sims. I've downloaded some "weird" sims (one was an invisible sim). When I changed the skin around I LOVED the sim underneath (and am still tweaking her look). The same thing happened with a banshee. After I stripped off the cc, the sim underneath was a great base.

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xel_squirgle_ox August 20 2008, 14:16:09 UTC
I knew I would get some great tips from you! Yes, gender swaps are a great idea! I've done that myself as well.

I almost forgot to add that. Extremes only take a few seconds to make and quite frankly, it gets distracting. Will put that on the list!

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pixelcurious August 20 2008, 15:37:36 UTC
Sometimes extremes take a lot of work, like some of my extreme aliens. But they never end up being good for breeding.

There's a trick with the sliders in Body Shop. You know how you have the two face-creating tabs, Faces and Modifiers?


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bondchick_nett August 20 2008, 15:44:44 UTC
Oh wow! Thats an excellent tip. In order to get more options than I was getting I had been previously saving the sim, then cloning it to keep working on it -- a few times I've had to do that three or four times to get to the point where I'm even remotely close to what I want - therefore leaving a whole mess of partial made sims to clean up after the fact.

Had I known at the time I could've gone to faces and then back to modifiers it would've solved a LOT of that problem! XD

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pixelcurious August 20 2008, 15:48:59 UTC
I learned it from Madame Ugly back in the day, so you can thank her. :)

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madame_ugly August 20 2008, 22:15:38 UTC
*snicker* I forgot I mentioned that before.

That is how I got Onus's unique look (especially the lightly pointed ears).

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xel_squirgle_ox August 20 2008, 18:18:17 UTC
"But I don't know if you want to add that to your hints, since you're not advocating using extremes. *wink*"

You're killing me here, you really are. XD

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pixelcurious August 20 2008, 18:37:30 UTC
Heh. But I was mostly serious. You made a point of saying no extremes, and here I am saying, "Oh, but here's a way to do exactly the opposite of what Xel wants..." I'm just contrary. :)

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xel_squirgle_ox August 20 2008, 19:17:31 UTC
Nonono that's not what I meant. I was talking about HINTS. Hints of something that I fear will leak out at any second if I put anything else up there. :P

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